Add a pass to turn global memory access into storage access, and do all storage related transformations on IR

This commit is contained in:
gdk 2019-11-30 23:53:09 -03:00 committed by Thog
parent 396768f3b4
commit 6a98c643ca
28 changed files with 532 additions and 282 deletions

View file

@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class Optimizer
{
public static void Optimize(BasicBlock[] blocks, ShaderStage stage)
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
{
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
GlobalToStorage.RunPass(blocks[blkIndex], stage);
GlobalToStorage.RunPass(blocks[blkIndex], config);
}
bool modified;