New shader translator implementation (#654)
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
This commit is contained in:
parent
b2e88b04a8
commit
6b23a2c125
207 changed files with 11514 additions and 6311 deletions
104
Ryujinx.Graphics/Shader/CodeGen/Glsl/NumberFormatter.cs
Normal file
104
Ryujinx.Graphics/Shader/CodeGen/Glsl/NumberFormatter.cs
Normal file
|
@ -0,0 +1,104 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
static class NumberFormatter
|
||||
{
|
||||
private const int MaxDecimal = 256;
|
||||
|
||||
public static bool TryFormat(int value, VariableType dstType, out string formatted)
|
||||
{
|
||||
if (dstType == VariableType.F32)
|
||||
{
|
||||
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
|
||||
}
|
||||
else if (dstType == VariableType.S32)
|
||||
{
|
||||
formatted = FormatInt(value);
|
||||
}
|
||||
else if (dstType == VariableType.U32)
|
||||
{
|
||||
formatted = FormatUint((uint)value);
|
||||
}
|
||||
else if (dstType == VariableType.Bool)
|
||||
{
|
||||
formatted = value != 0 ? "true" : "false";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static string FormatFloat(float value)
|
||||
{
|
||||
if (!TryFormatFloat(value, out string formatted))
|
||||
{
|
||||
throw new ArgumentException("Failed to convert float value to string.");
|
||||
}
|
||||
|
||||
return formatted;
|
||||
}
|
||||
|
||||
public static bool TryFormatFloat(float value, out string formatted)
|
||||
{
|
||||
if (float.IsNaN(value) || float.IsInfinity(value))
|
||||
{
|
||||
formatted = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
formatted = value.ToString("G9", CultureInfo.InvariantCulture);
|
||||
|
||||
if (!(formatted.Contains('.') ||
|
||||
formatted.Contains('e') ||
|
||||
formatted.Contains('E')))
|
||||
{
|
||||
formatted += ".0";
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static string FormatInt(int value, VariableType dstType)
|
||||
{
|
||||
if (dstType == VariableType.S32)
|
||||
{
|
||||
return FormatInt(value);
|
||||
}
|
||||
else if (dstType == VariableType.U32)
|
||||
{
|
||||
return FormatUint((uint)value);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
|
||||
}
|
||||
}
|
||||
|
||||
public static string FormatInt(int value)
|
||||
{
|
||||
if (value <= MaxDecimal && value >= -MaxDecimal)
|
||||
{
|
||||
return value.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
return "0x" + value.ToString("X", CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
public static string FormatUint(uint value)
|
||||
{
|
||||
if (value <= MaxDecimal && value >= 0)
|
||||
{
|
||||
return value.ToString(CultureInfo.InvariantCulture) + "u";
|
||||
}
|
||||
|
||||
return "0x" + value.ToString("X", CultureInfo.InvariantCulture) + "u";
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue