Look ma no crash
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425177a876
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6c3435aaac
7 changed files with 212 additions and 149 deletions
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@ -1,3 +1,4 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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@ -12,6 +13,8 @@ namespace Ryujinx.Graphics.Metal
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[SupportedOSPlatform("macos")]
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public class Pipeline : IPipeline, IDisposable
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{
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private const string ShaderSourcePath = "Ryujinx.Graphics.Metal/Shaders";
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private readonly MTLDevice _device;
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private readonly MTLCommandQueue _mtlCommandQueue;
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@ -31,9 +34,23 @@ namespace Ryujinx.Graphics.Metal
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_device = device;
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_mtlCommandQueue = commandQueue;
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var error = new NSError(IntPtr.Zero);
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var shaderSource = EmbeddedResources.ReadAllText(string.Join('/', ShaderSourcePath, "ColorBlitShaderSource.metal"));
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var library = _device.NewLibrary(StringHelper.NSString(shaderSource), new(IntPtr.Zero), ref error);
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if (error != IntPtr.Zero)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Library: {StringHelper.String(error.LocalizedDescription)}");
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}
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var vertexFunction = library.NewFunction(StringHelper.NSString("vertexMain"));
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var fragmentFunction = library.NewFunction(StringHelper.NSString("fragmentMain"));
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// TODO: Recreate descriptor and encoder state as needed
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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var error = new NSError(IntPtr.Zero);
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renderPipelineDescriptor.VertexFunction = vertexFunction;
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renderPipelineDescriptor.FragmentFunction = fragmentFunction;
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_renderEncoderState = new(_device.NewRenderPipelineState(renderPipelineDescriptor, ref error), _device);
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if (error != IntPtr.Zero)
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{
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@ -57,7 +74,7 @@ namespace Ryujinx.Graphics.Metal
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{
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EndCurrentPass();
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var descriptor = new MTLRenderPassDescriptor { };
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var descriptor = new MTLRenderPassDescriptor();
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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_renderEncoderState.SetEncoderState(renderCommandEncoder);
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@ -69,7 +86,7 @@ namespace Ryujinx.Graphics.Metal
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{
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EndCurrentPass();
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var descriptor = new MTLBlitPassDescriptor { };
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var descriptor = new MTLBlitPassDescriptor();
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var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
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_currentEncoder = blitCommandEncoder;
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@ -80,7 +97,7 @@ namespace Ryujinx.Graphics.Metal
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{
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EndCurrentPass();
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var descriptor = new MTLComputePassDescriptor { };
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var descriptor = new MTLComputePassDescriptor();
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var computeCommandEncoder = _commandBuffer.ComputeCommandEncoder(descriptor);
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_currentEncoder = computeCommandEncoder;
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@ -93,14 +110,14 @@ namespace Ryujinx.Graphics.Metal
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// TODO: Give command buffer a valid MTLDrawable
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// _commandBuffer.PresentDrawable();
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_commandBuffer.Commit();
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// _commandBuffer.Commit();
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_commandBuffer = _mtlCommandQueue.CommandBuffer();
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}
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public void Barrier()
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
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@ -130,18 +147,18 @@ namespace Ryujinx.Graphics.Metal
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public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue,
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int stencilMask)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void CommandBufferBarrier()
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{
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// TODO: Only required for MTLHeap or untracked resources
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
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@ -170,7 +187,7 @@ namespace Ryujinx.Graphics.Metal
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public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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@ -213,57 +230,57 @@ namespace Ryujinx.Graphics.Metal
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void DrawIndirect(BufferRange indirectBuffer)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetAlphaTest(bool enable, float reference, CompareOp op)
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{
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// Metal does not support alpha test.
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetBlendState(AdvancedBlendDescriptor blend)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetBlendState(int index, BlendDescriptor blend)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetDepthClamp(bool clamp)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetDepthMode(DepthMode mode)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetDepthTest(DepthTestDescriptor depthTest)
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@ -315,37 +332,40 @@ namespace Ryujinx.Graphics.Metal
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public void SetImage(int binding, ITexture texture, Format imageFormat)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetLineParameters(float width, bool smooth)
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{
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// Not supported in Metal
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetLogicOpState(bool enable, LogicalOp op)
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{
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// Not supported in Metal
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetMultisampleState(MultisampleDescriptor multisample)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode)
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{
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// Not supported in Metal
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetPrimitiveRestart(bool enable, int index)
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@ -354,6 +374,7 @@ namespace Ryujinx.Graphics.Metal
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// https://github.com/gpuweb/gpuweb/issues/1220#issuecomment-732483263
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// https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515520-drawindexedprimitives
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// https://stackoverflow.com/questions/70813665/how-to-render-multiple-trianglestrips-using-metal
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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@ -363,22 +384,22 @@ namespace Ryujinx.Graphics.Metal
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public void SetProgram(IProgram program)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetRasterizerDiscard(bool discard)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public unsafe void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
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@ -437,32 +458,32 @@ namespace Ryujinx.Graphics.Metal
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public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetUserClipDistance(int index, bool enableClip)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)
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@ -493,12 +514,12 @@ namespace Ryujinx.Graphics.Metal
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public void TextureBarrier()
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void TextureBarrierTiled()
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
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@ -521,16 +542,19 @@ namespace Ryujinx.Graphics.Metal
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public void BeginTransformFeedback(PrimitiveTopology topology)
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{
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// Metal does not support Transform Feedback
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void EndTransformFeedback()
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{
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// Metal does not support Transform Feedback
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
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{
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// Metal does not support Transform Feedback
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void Dispose()
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