Miria: The Death of OpenTK 3 (#2194)
* openal: Update to OpenTK 4 * Ryujinx.Graphics.OpenGL: Update to OpenTK 4 * Entirely removed OpenTK 3, still wip * Use SPB for context creation and handling Still need to test on GLX and readd input support * Start implementing a new input system So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal Button mapping backend is implemented TODO: front end, configuration handling and configuration migration TODO: keyboard support * Enforce RGB only framebuffer on the GLWidget Fix possible transparent window * Implement UI gamepad frontend Also fix bad mapping of minus button and ensure gamepad config is updated in real time * Handle controller being disconnected and reconnected again * Revert "Enforce RGB only framebuffer on the GLWidget" This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965. * Fix first color clear * Filter SDL2 events a bit * Start working on the keyboard detail - Rework configuration classes a bit to be more clean. - Integrate fully the keyboard configuration to the front end (TODO: assigner) - Start skeleton for the GTK3 keyboard driver * Add KeyboardStateSnapshot and its integration * Implement keyboard assigner and GTK3 key mapping TODO: controller configuration mapping and IGamepad implementation for keyboard * Add missing SR and SL definitions * Fix copy pasta mistake on config for previous commit * Implement IGamepad interface for GTK3 keyboard * Fix some implementation still being commented in the controller ui for keyboard * Port screen handle code * Remove all configuration management code and move HidNew to Hid * Rename InputConfigNew to InputConfig * Add a version field to the input config * Prepare serialization and deserialization of new input config and migrate profile loading and saving * Support input configuration saving to config and bump config version to 23. * Clean up in ConfigurationState * Reference SPB via a nuget package * Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2 * move GTK3 input to the right directory * Fix triggers on SDL2 * Update to SDL2 2.0.14 via our own fork * Update buttons definition for SDL2 2.0.14 and report gamepad features * Implement motion support again with SDL2 TODO: cemu hooks integration * Switch to latest of nightly SDL2 * SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index * Ensure values are set in UI when the gamepad get hot plugged * Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids This fixes permanent rumble of pro controller in some hotplug scenario * Fix more UI bugs * Move legcay motion code around before reintegration * gamecontroller UI tweaks here and there * Hide Motion on non motion configurations * Update the TODO grave Some TODO were fixed long time ago or are quite oudated... * Integrate cemu hooks motion configuration * Integrate cemu hooks configuration options to the UI again * cemuhooks => cemuhooks * Add cemu hook support again * Fix regression on normal motion and fix some very nasty bugs around * Fix for XCB multithreads issue on Linux * Enable motion by default * Block inputs in the main view when in the controller configuration window * Some fixes for the controller ui again * Add joycon support and fixes other hints * Bug fixes and clean up - Invert default mapping if not a Nintendo controller - Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment) - Clean up hints in use - Remove debug logs around - Fixes potential double free with SDL2Gamepad * Move the button assigner and motion logic to the Ryujinx.Input project * Reimplement raw keyboard hle input Also move out the logic of the hotkeys * Move all remaining Input manager stuffs to the Ryujinx.Input project * Increment configuration version yet again because of master changes * Ensure input config isn't null when not present * Fixes for VS not being nice * Fix broken gamepad caching logic causing crashes on ui * Ensure the background context is destroyed * Update dependencies * Readd retrocompat with old format of the config to avoid parsing and crashes on those versions Also updated the debug Config.json * Document new input APIs * Isolate SDL2Driver to the project and remove external export of it * Add support for external gamepad db mappings on SDL2 * Last clean up before PR * Addresses first part of comments * Address gdkchan's comments * Do not use JsonException * Last comment fixes
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namespace Ryujinx.Configuration.Hid
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namespace Ryujinx.Common.Configuration.Hid
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{
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public enum Key
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{
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Unknown = 0,
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ShiftLeft = 1,
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LShift = 1,
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ShiftRight = 2,
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RShift = 2,
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ControlLeft = 3,
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LControl = 3,
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ControlRight = 4,
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RControl = 4,
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AltLeft = 5,
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LAlt = 5,
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AltRight = 6,
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RAlt = 6,
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WinLeft = 7,
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LWin = 7,
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WinRight = 8,
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RWin = 8,
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Menu = 9,
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F1 = 10,
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F2 = 11,
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F3 = 12,
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F4 = 13,
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F5 = 14,
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F6 = 15,
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F7 = 16,
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F8 = 17,
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F9 = 18,
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F10 = 19,
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F11 = 20,
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F12 = 21,
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F13 = 22,
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F14 = 23,
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F15 = 24,
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F16 = 25,
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F17 = 26,
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F18 = 27,
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F19 = 28,
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F20 = 29,
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F21 = 30,
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F22 = 31,
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F23 = 32,
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F24 = 33,
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F25 = 34,
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F26 = 35,
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F27 = 36,
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F28 = 37,
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F29 = 38,
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F30 = 39,
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F31 = 40,
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F32 = 41,
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F33 = 42,
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F34 = 43,
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F35 = 44,
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Up = 45,
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Down = 46,
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Left = 47,
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Right = 48,
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Enter = 49,
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Escape = 50,
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Space = 51,
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Tab = 52,
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BackSpace = 53,
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Back = 53,
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Insert = 54,
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Delete = 55,
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PageUp = 56,
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PageDown = 57,
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Home = 58,
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End = 59,
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CapsLock = 60,
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ScrollLock = 61,
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PrintScreen = 62,
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Pause = 63,
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NumLock = 64,
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Clear = 65,
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Sleep = 66,
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Keypad0 = 67,
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Keypad1 = 68,
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Keypad2 = 69,
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Keypad3 = 70,
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Keypad4 = 71,
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Keypad5 = 72,
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Keypad6 = 73,
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Keypad7 = 74,
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Keypad8 = 75,
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Keypad9 = 76,
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KeypadDivide = 77,
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KeypadMultiply = 78,
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KeypadSubtract = 79,
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KeypadMinus = 79,
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KeypadAdd = 80,
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KeypadPlus = 80,
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KeypadDecimal = 81,
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KeypadPeriod = 81,
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KeypadEnter = 82,
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A = 83,
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B = 84,
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C = 85,
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D = 86,
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E = 87,
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F = 88,
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G = 89,
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H = 90,
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I = 91,
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J = 92,
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K = 93,
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L = 94,
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M = 95,
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N = 96,
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O = 97,
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P = 98,
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Q = 99,
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R = 100,
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S = 101,
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T = 102,
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U = 103,
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V = 104,
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W = 105,
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X = 106,
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Y = 107,
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Z = 108,
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Number0 = 109,
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Number1 = 110,
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Number2 = 111,
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Number3 = 112,
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Number4 = 113,
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Number5 = 114,
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Number6 = 115,
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Number7 = 116,
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Number8 = 117,
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Number9 = 118,
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Tilde = 119,
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Grave = 119,
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Minus = 120,
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Plus = 121,
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BracketLeft = 122,
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LBracket = 122,
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BracketRight = 123,
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RBracket = 123,
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Semicolon = 124,
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Quote = 125,
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Comma = 126,
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Period = 127,
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Slash = 128,
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BackSlash = 129,
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NonUSBackSlash = 130,
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LastKey = 131,
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Unbound
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Unknown,
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ShiftLeft,
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ShiftRight,
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ControlLeft,
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ControlRight,
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AltLeft,
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AltRight,
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WinLeft,
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WinRight,
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Menu,
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F1,
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F2,
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F3,
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F4,
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F5,
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F6,
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F7,
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F8,
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F9,
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F10,
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F11,
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F12,
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F13,
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F14,
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F15,
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F16,
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F17,
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F18,
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F19,
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F20,
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F21,
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F22,
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F23,
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F24,
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F25,
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F26,
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F27,
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F28,
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F29,
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F30,
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F31,
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F32,
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F33,
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F34,
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F35,
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Up,
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Down,
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Left,
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Right,
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Enter,
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Escape,
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Space,
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Tab,
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BackSpace,
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Insert,
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Delete,
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PageUp,
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PageDown,
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Home,
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End,
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CapsLock,
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ScrollLock,
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PrintScreen,
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Pause,
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NumLock,
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Clear,
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Keypad0,
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Keypad1,
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Keypad2,
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Keypad3,
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Keypad4,
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Keypad5,
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Keypad6,
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Keypad7,
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Keypad8,
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Keypad9,
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KeypadDivide,
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KeypadMultiply,
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KeypadSubtract,
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KeypadAdd,
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KeypadDecimal,
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KeypadEnter,
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A,
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B,
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C,
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D,
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E,
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F,
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G,
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H,
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I,
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J,
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K,
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L,
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M,
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N,
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O,
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P,
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Q,
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R,
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S,
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T,
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U,
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V,
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W,
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X,
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Y,
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Z,
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Number0,
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Number1,
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Number2,
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Number3,
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Number4,
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Number5,
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Number6,
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Number7,
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Number8,
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Number9,
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Tilde,
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Grave,
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Minus,
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Plus,
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BracketLeft,
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BracketRight,
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Semicolon,
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Quote,
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Comma,
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Period,
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Slash,
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BackSlash,
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Unbound,
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Count
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}
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}
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