sdl2: Update to Ryujinx.SDL2-CS 2.0.17 (#2553)

* sdl2: Update to Ryujinx.SDL2-CS 2.0.17

Update to latest SDL2 commit

* Update to Ryujinx.SDL2-CS 2.0.17-build18
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Mary 2021-08-26 22:26:28 +02:00 committed by GitHub
parent 5e99bff7de
commit 6d9bc7cf90
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 4 additions and 19 deletions

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@ -96,23 +96,13 @@ namespace Ryujinx.Audio.Backends.SDL2
};
}
// TODO: Fix this in SDL2-CS.
[DllImport("SDL2", EntryPoint = "SDL_OpenAudioDevice", CallingConvention = CallingConvention.Cdecl)]
private static extern uint SDL_OpenAudioDevice_Workaround(
IntPtr name,
int iscapture,
ref SDL_AudioSpec desired,
out SDL_AudioSpec obtained,
uint allowed_changes
);
internal static uint OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount, SDL_AudioCallback callback)
{
SDL_AudioSpec desired = GetSDL2Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount, sampleCount);
desired.callback = callback;
uint device = SDL_OpenAudioDevice_Workaround(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0);
uint device = SDL_OpenAudioDevice(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0);
if (device == 0)
{