sdl2: Update to Ryujinx.SDL2-CS 2.0.17 (#2553)
* sdl2: Update to Ryujinx.SDL2-CS 2.0.17 Update to latest SDL2 commit * Update to Ryujinx.SDL2-CS 2.0.17-build18
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4 changed files with 4 additions and 19 deletions
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@ -96,23 +96,13 @@ namespace Ryujinx.Audio.Backends.SDL2
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};
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}
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// TODO: Fix this in SDL2-CS.
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[DllImport("SDL2", EntryPoint = "SDL_OpenAudioDevice", CallingConvention = CallingConvention.Cdecl)]
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private static extern uint SDL_OpenAudioDevice_Workaround(
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IntPtr name,
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int iscapture,
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ref SDL_AudioSpec desired,
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out SDL_AudioSpec obtained,
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uint allowed_changes
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);
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internal static uint OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount, SDL_AudioCallback callback)
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{
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SDL_AudioSpec desired = GetSDL2Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount, sampleCount);
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desired.callback = callback;
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uint device = SDL_OpenAudioDevice_Workaround(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0);
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uint device = SDL_OpenAudioDevice(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0);
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if (device == 0)
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{
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