Avalonia - Use content dialog for user profile manager (#3455)

* remove content dialog placeholder from all windows

* remove redundant window argument

* redesign user profile window

* wip

* use avalonia auto name generator

* add edit and new user options

* move profile image selection to content dialog

* remove usings

* fix updater

* address review

* adjust avatar dialog size

* add validation for user editor

* fix typo

* Shorten some labels
This commit is contained in:
Emmanuel Hansen 2022-07-24 17:38:38 +00:00 committed by GitHub
parent 3a3380fa25
commit 6e02cac952
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GPG key ID: 4AEE18F83AFDEB23
46 changed files with 968 additions and 953 deletions

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@ -9,13 +9,14 @@ using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Windows
{
public class RumbleSettingsWindow : UserControl
public partial class RumbleSettingsWindow : UserControl
{
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
public RumbleSettingsWindow()
{
InitializeComponent();
DataContext = _viewmodel;
}
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
@ -24,44 +25,34 @@ namespace Ryujinx.Ava.Ui.Windows
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
{
StrongRumble = config.StrongRumble,
WeakRumble = config.WeakRumble
StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble
};
InitializeComponent();
}
private void InitializeComponent()
{
DataContext = _viewmodel;
AvaloniaXamlLoader.Load(this);
}
public static async Task Show(ControllerSettingsViewModel viewmodel, StyleableWindow window)
public static async Task Show(ControllerSettingsViewModel viewmodel)
{
ContentDialog contentDialog = window.ContentDialog;
string name = string.Empty;
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
if (contentDialog != null)
ContentDialog contentDialog = new ContentDialog
{
contentDialog.Title = LocaleManager.Instance["ControllerRumbleTitle"];
contentDialog.PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"];
contentDialog.SecondaryButtonText = "";
contentDialog.CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"];
contentDialog.Content = content;
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.StrongRumble = content._viewmodel.StrongRumble;
config.WeakRumble = content._viewmodel.WeakRumble;
};
await contentDialog.ShowAsync();
}
Title = LocaleManager.Instance["ControllerRumbleTitle"],
PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"],
Content = content,
};
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.StrongRumble = content._viewmodel.StrongRumble;
config.WeakRumble = content._viewmodel.WeakRumble;
};
await contentDialog.ShowAsync();
}
}
}