Implement PointCoord and PointSize shader attributes (#353)
* Implement PointCoord and PointSize shader attributes * Address feedback
This commit is contained in:
parent
c393cdf8e3
commit
6e1a6c5b2b
2 changed files with 22 additions and 9 deletions
|
@ -795,6 +795,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
switch (Abuf.Offs)
|
||||
{
|
||||
case GlslDecl.PointCoordAttrX: return "gl_PointCoord.x";
|
||||
case GlslDecl.PointCoordAttrY: return "gl_PointCoord.y";
|
||||
|
||||
//Note: It's a guess that Maxwell's face is 1 when gl_FrontFacing == true
|
||||
case GlslDecl.FaceAttr: return "(gl_FrontFacing ? 1 : 0)";
|
||||
}
|
||||
|
@ -813,7 +816,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
if (!Decl.Attributes.TryGetValue(Index, out ShaderDeclInfo DeclInfo))
|
||||
{
|
||||
//Handle special vec4 attributes here
|
||||
//(for example, index 7 is aways gl_Position).
|
||||
//(for example, index 7 is always gl_Position).
|
||||
if (Index == GlslDecl.GlPositionVec4Index)
|
||||
{
|
||||
string Name =
|
||||
|
@ -822,6 +825,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
return Name + Swizzle;
|
||||
}
|
||||
else if (Abuf.Offs == GlslDecl.PointSizeAttr)
|
||||
{
|
||||
return "gl_PointSize";
|
||||
}
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
@ -1265,9 +1272,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
switch (Node)
|
||||
{
|
||||
case ShaderIrOperAbuf Abuf:
|
||||
return Abuf.Offs == GlslDecl.LayerAttr ||
|
||||
return Abuf.Offs == GlslDecl.LayerAttr ||
|
||||
Abuf.Offs == GlslDecl.InstanceIdAttr ||
|
||||
Abuf.Offs == GlslDecl.VertexIdAttr ||
|
||||
Abuf.Offs == GlslDecl.VertexIdAttr ||
|
||||
Abuf.Offs == GlslDecl.FaceAttr
|
||||
? OperType.I32
|
||||
: OperType.F32;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue