Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
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35 changed files with 445 additions and 265 deletions
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@ -25,7 +25,6 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool SupportsIndirectParameters;
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public readonly bool SupportsFragmentShaderInterlock;
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsSubgroupSizeControl;
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public readonly bool SupportsShaderFloat64;
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public readonly bool SupportsShaderInt8;
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public readonly bool SupportsShaderStencilExport;
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@ -45,9 +44,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool SupportsViewportArray2;
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public readonly bool SupportsHostImportedMemory;
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public readonly bool SupportsDepthClipControl;
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public readonly uint MinSubgroupSize;
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public readonly uint MaxSubgroupSize;
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public readonly ShaderStageFlags RequiredSubgroupSizeStages;
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public readonly uint SubgroupSize;
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public readonly SampleCountFlags SupportedSampleCounts;
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public readonly PortabilitySubsetFlags PortabilitySubset;
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public readonly uint VertexBufferAlignment;
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@ -64,7 +61,6 @@ namespace Ryujinx.Graphics.Vulkan
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bool supportsIndirectParameters,
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bool supportsFragmentShaderInterlock,
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bool supportsGeometryShaderPassthrough,
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bool supportsSubgroupSizeControl,
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bool supportsShaderFloat64,
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bool supportsShaderInt8,
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bool supportsShaderStencilExport,
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@ -84,9 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
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bool supportsViewportArray2,
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bool supportsHostImportedMemory,
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bool supportsDepthClipControl,
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uint minSubgroupSize,
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uint maxSubgroupSize,
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ShaderStageFlags requiredSubgroupSizeStages,
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uint subgroupSize,
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SampleCountFlags supportedSampleCounts,
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PortabilitySubsetFlags portabilitySubset,
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uint vertexBufferAlignment,
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@ -102,7 +96,6 @@ namespace Ryujinx.Graphics.Vulkan
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SupportsIndirectParameters = supportsIndirectParameters;
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
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SupportsShaderFloat64 = supportsShaderFloat64;
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SupportsShaderInt8 = supportsShaderInt8;
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SupportsShaderStencilExport = supportsShaderStencilExport;
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@ -122,9 +115,7 @@ namespace Ryujinx.Graphics.Vulkan
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SupportsViewportArray2 = supportsViewportArray2;
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SupportsHostImportedMemory = supportsHostImportedMemory;
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SupportsDepthClipControl = supportsDepthClipControl;
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MinSubgroupSize = minSubgroupSize;
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MaxSubgroupSize = maxSubgroupSize;
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RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
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SubgroupSize = subgroupSize;
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SupportedSampleCounts = supportedSampleCounts;
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PortabilitySubset = portabilitySubset;
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VertexBufferAlignment = vertexBufferAlignment;
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