Fix vote and shuffle shader instructions on AMD GPUs (#5540)

* Move shuffle handling out of the backend to a transform pass

* Handle subgroup sizes higher than 32

* Stop using the subgroup size control extension

* Make GenerateShuffleFunction static

* Shader cache version bump
This commit is contained in:
gdkchan 2023-08-16 21:31:07 -03:00 committed by GitHub
parent 64079c034c
commit 6ed613a6e6
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
35 changed files with 445 additions and 265 deletions

View file

@ -352,11 +352,6 @@ namespace Ryujinx.Graphics.Vulkan
return pipeline;
}
if (gd.Capabilities.SupportsSubgroupSizeControl)
{
UpdateStageRequiredSubgroupSizes(gd, 1);
}
var pipelineCreateInfo = new ComputePipelineCreateInfo
{
SType = StructureType.ComputePipelineCreateInfo,
@ -616,11 +611,6 @@ namespace Ryujinx.Graphics.Vulkan
PDynamicStates = dynamicStates,
};
if (gd.Capabilities.SupportsSubgroupSizeControl)
{
UpdateStageRequiredSubgroupSizes(gd, (int)StagesCount);
}
var pipelineCreateInfo = new GraphicsPipelineCreateInfo
{
SType = StructureType.GraphicsPipelineCreateInfo,
@ -659,19 +649,6 @@ namespace Ryujinx.Graphics.Vulkan
return pipeline;
}
private readonly unsafe void UpdateStageRequiredSubgroupSizes(VulkanRenderer gd, int count)
{
for (int index = 0; index < count; index++)
{
bool canUseExplicitSubgroupSize =
(gd.Capabilities.RequiredSubgroupSizeStages & Stages[index].Stage) != 0 &&
gd.Capabilities.MinSubgroupSize <= RequiredSubgroupSize &&
gd.Capabilities.MaxSubgroupSize >= RequiredSubgroupSize;
Stages[index].PNext = canUseExplicitSubgroupSize ? StageRequiredSubgroupSizes.Pointer + index : null;
}
}
private void UpdateVertexAttributeDescriptions(VulkanRenderer gd)
{
// Vertex attributes exceeding the stride are invalid.