Avalonia - Use embedded window for avalonia (#3674)

* wip

* use embedded window

* fix race condition on opengl Windows

* fix glx issues on prime nvidia

* fix mouse support win32

* clean up

* addressed review

* addressed review

* fix warnings

* fix sotware keyboard dialog

* Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* remove double semi

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
Emmanuel Hansen 2022-09-19 18:05:26 +00:00 committed by GitHub
parent b9f1ff3c77
commit 6f0395538b
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GPG key ID: 4AEE18F83AFDEB23
58 changed files with 868 additions and 3531 deletions

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@ -1,4 +1,8 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Controls.Primitives;
using Avalonia.Media;
using Avalonia.Threading;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
@ -27,9 +31,69 @@ namespace Ryujinx.Ava.Ui.Controls
{
UserResult result = UserResult.None;
ContentDialog contentDialog = new ContentDialog();
bool useOverlay = false;
Window mainWindow = null;
await ShowDialog();
if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime al)
{
foreach (var item in al.Windows)
{
if (item.IsActive && item is MainWindow window && window.ViewModel.IsGameRunning)
{
mainWindow = window;
useOverlay = true;
break;
}
}
}
ContentDialog contentDialog = null;
ContentDialogOverlayWindow overlay = null;
if (useOverlay)
{
overlay = new ContentDialogOverlayWindow()
{
Height = mainWindow.Bounds.Height,
Width = mainWindow.Bounds.Width,
Position = mainWindow.PointToScreen(new Point())
};
mainWindow.PositionChanged += OverlayOnPositionChanged;
void OverlayOnPositionChanged(object sender, PixelPointEventArgs e)
{
overlay.Position = mainWindow.PointToScreen(new Point());
}
contentDialog = overlay.ContentDialog;
bool opened = false;
overlay.Opened += OverlayOnActivated;
async void OverlayOnActivated(object sender, EventArgs e)
{
if (opened)
{
return;
}
opened = true;
overlay.Position = mainWindow.PointToScreen(new Point());
await ShowDialog();
}
await overlay.ShowDialog(mainWindow);
}
else
{
contentDialog = new ContentDialog();
await ShowDialog();
}
async Task ShowDialog()
{
@ -53,6 +117,14 @@ namespace Ryujinx.Ava.Ui.Controls
});
await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
overlay?.Close();
}
if (useOverlay)
{
overlay.Content = null;
overlay.Close();
}
return result;
@ -323,4 +395,4 @@ namespace Ryujinx.Ava.Ui.Controls
return string.Empty;
}
}
}
}