Avalonia - Use embedded window for avalonia (#3674)

* wip

* use embedded window

* fix race condition on opengl Windows

* fix glx issues on prime nvidia

* fix mouse support win32

* clean up

* addressed review

* addressed review

* fix warnings

* fix sotware keyboard dialog

* Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* remove double semi

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
Emmanuel Hansen 2022-09-19 18:05:26 +00:00 committed by GitHub
parent b9f1ff3c77
commit 6f0395538b
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58 changed files with 868 additions and 3531 deletions

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@ -16,13 +16,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_impl = impl;
}
public void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback)
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
// If there's already a frame in the pipeline, wait for it to be presented first.
// This is a multithread rate limit - we can't be more than one frame behind the command queue.
_renderer.WaitForFrame();
_renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action<object>>(_renderer, swapBuffersCallback));
_renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action>(_renderer, swapBuffersCallback));
_renderer.QueueCommand();
}