Add support for multi game XCIs (second try) (#6515)
* Add default values to ApplicationData directly * Refactor application loading It should now be possible to load multi game XCIs. Included updates won't be detected for now. Opening a game from the command line currently only opens the first one. * Only include program NCAs where at least one tuple item is not null * Get application data by title id and add programIndex check back * Refactor application loading again and remove duplicate code * Actually use patch ncas for updates * Fix number of applications found with multi game xcis * Don't load bundled updates from multi game xcis * Change ApplicationData.TitleId type to ulong & Add TitleIdString property * Use cnmt files and ContentCollection to load programs * Ava: Add updates and DLCs from gamecarts * Get the cnmt file from its NCA * Ava: Identify bundled updates in updater window * Fix the (hopefully) last few bugs * Add idOffset parameter to GetNcaByType * Handle missing file for dlc.json * Ava: Shorten error message for invalid files * Gtk: Add additional string for bundled updates in TitleUpdateWindow * Hopefully fix DLC issues * Apply formatting * Finally fix DLC issues * Adjust property names and fileSize field * Read the correct update file * Fix wrong casing for application id strings * Rename TitleId to ApplicationId * Address review comments * Apply suggestions from code review Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Gracefully fail when loading pfs for update and dlc window * Fix applications with multiple programs * Fix DLCWindow crash on GTK * Fix some GUI issues * Remove IsXci again * Don't add duplicates to update/dlc windows * Avoid double lookup * Preserve DLC enabled state for bundled DLCs * Fix DLCWindow not opening using GTK * Fix missing information when loading applications from file * Address review feedback Rename ContentCollection to ContentMetaData Fix casing issues in log messages Use null as the default value for updatePath * Fix re-adding bundled DLCs every time * Fix bundled DLCs disappearing * Abstract common code to open application pfs * Remove unused imports * Fix file exists check when loading DLCs * Load bundled DLCs only using dlc.json * Load AoC items correctly * Add all DLCs from a PFS * Add argument to launch a specific application id * Use application-id argument for shortcuts if necessary * Return the application id from the control NCA if possible * GetApplicationInformation: Don't overwrite application ids Move SaveDataOwnerId check to the top, since it seems to be more reliable. * Get application ids from CNMT again This commit reverts some parts of 61615b8f0d6f90ae86778958ddc38eaf6dc280ab. Since the issue wasn't actually related to the application id in CMNTs, we can remove the wrong assumptions. * Revert erroneous axaml change from adca8900 * Rename title to application * Wrap nsp/pfs0 case with curly braces * Check if _applicationData.ControlHolder.ByteSpan is zeros only once * Catch exceptions while loading applications from nsps --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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38 changed files with 1299 additions and 961 deletions
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@ -14,6 +14,7 @@ namespace Ryujinx.UI.Common.Helper
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public static string BaseDirPathArg { get; private set; }
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public static string Profile { get; private set; }
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public static string LaunchPathArg { get; private set; }
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public static string LaunchApplicationId { get; private set; }
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public static bool StartFullscreenArg { get; private set; }
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public static void ParseArguments(string[] args)
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@ -72,6 +73,10 @@ namespace Ryujinx.UI.Common.Helper
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OverrideGraphicsBackend = args[++i];
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break;
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case "-i":
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case "--application-id":
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LaunchApplicationId = args[++i];
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break;
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case "--docked-mode":
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OverrideDockedMode = true;
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break;
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@ -15,7 +15,7 @@ namespace Ryujinx.UI.Common.Helper
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public static class ShortcutHelper
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{
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[SupportedOSPlatform("windows")]
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private static void CreateShortcutWindows(string applicationFilePath, byte[] iconData, string iconPath, string cleanedAppName, string desktopPath)
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private static void CreateShortcutWindows(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string cleanedAppName, string desktopPath)
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{
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string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AppDomain.CurrentDomain.FriendlyName + ".exe");
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iconPath += ".ico";
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@ -25,13 +25,13 @@ namespace Ryujinx.UI.Common.Helper
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image.Mutate(x => x.Resize(128, 128));
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SaveBitmapAsIcon(image, iconPath);
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var shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath), iconPath, 0);
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var shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath, applicationId), iconPath, 0);
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shortcut.StringData.NameString = cleanedAppName;
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shortcut.WriteToFile(Path.Combine(desktopPath, cleanedAppName + ".lnk"));
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}
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[SupportedOSPlatform("linux")]
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private static void CreateShortcutLinux(string applicationFilePath, byte[] iconData, string iconPath, string desktopPath, string cleanedAppName)
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private static void CreateShortcutLinux(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string desktopPath, string cleanedAppName)
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{
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string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.sh");
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var desktopFile = EmbeddedResources.ReadAllText("Ryujinx.UI.Common/shortcut-template.desktop");
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@ -41,11 +41,11 @@ namespace Ryujinx.UI.Common.Helper
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image.SaveAsPng(iconPath);
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using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
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outputFile.Write(desktopFile, cleanedAppName, iconPath, $"{basePath} {GetArgsString(applicationFilePath)}");
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outputFile.Write(desktopFile, cleanedAppName, iconPath, $"{basePath} {GetArgsString(applicationFilePath, applicationId)}");
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}
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[SupportedOSPlatform("macos")]
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private static void CreateShortcutMacos(string appFilePath, byte[] iconData, string desktopPath, string cleanedAppName)
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private static void CreateShortcutMacos(string appFilePath, string applicationId, byte[] iconData, string desktopPath, string cleanedAppName)
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{
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string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx");
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var plistFile = EmbeddedResources.ReadAllText("Ryujinx.UI.Common/shortcut-template.plist");
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@ -64,7 +64,7 @@ namespace Ryujinx.UI.Common.Helper
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string scriptPath = Path.Combine(scriptFolderPath, ScriptName);
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using StreamWriter scriptFile = new(scriptPath);
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scriptFile.Write(shortcutScript, basePath, GetArgsString(appFilePath));
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scriptFile.Write(shortcutScript, basePath, GetArgsString(appFilePath, applicationId));
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// Set execute permission
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FileInfo fileInfo = new(scriptPath);
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@ -95,7 +95,7 @@ namespace Ryujinx.UI.Common.Helper
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{
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string iconPath = Path.Combine(AppDataManager.BaseDirPath, "games", applicationId, "app");
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CreateShortcutWindows(applicationFilePath, iconData, iconPath, cleanedAppName, desktopPath);
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CreateShortcutWindows(applicationFilePath, applicationId, iconData, iconPath, cleanedAppName, desktopPath);
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return;
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}
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@ -105,14 +105,14 @@ namespace Ryujinx.UI.Common.Helper
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string iconPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".local", "share", "icons", "Ryujinx");
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Directory.CreateDirectory(iconPath);
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CreateShortcutLinux(applicationFilePath, iconData, Path.Combine(iconPath, applicationId), desktopPath, cleanedAppName);
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CreateShortcutLinux(applicationFilePath, applicationId, iconData, Path.Combine(iconPath, applicationId), desktopPath, cleanedAppName);
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return;
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}
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if (OperatingSystem.IsMacOS())
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{
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CreateShortcutMacos(applicationFilePath, iconData, desktopPath, cleanedAppName);
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CreateShortcutMacos(applicationFilePath, applicationId, iconData, desktopPath, cleanedAppName);
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return;
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}
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@ -120,7 +120,7 @@ namespace Ryujinx.UI.Common.Helper
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throw new NotImplementedException("Shortcut support has not been implemented yet for this OS.");
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}
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private static string GetArgsString(string appFilePath)
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private static string GetArgsString(string appFilePath, string applicationId)
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{
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// args are first defined as a list, for easier adjustments in the future
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var argsList = new List<string>();
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@ -131,6 +131,12 @@ namespace Ryujinx.UI.Common.Helper
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argsList.Add($"\"{CommandLineState.BaseDirPathArg}\"");
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}
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if (appFilePath.ToLower().EndsWith(".xci"))
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{
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argsList.Add("--application-id");
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argsList.Add($"\"{applicationId}\"");
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}
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argsList.Add($"\"{appFilePath}\"");
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return String.Join(" ", argsList);
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