Cleanup Shader I/O

This commit is contained in:
Isaac Marovitz 2024-03-19 21:11:48 -04:00 committed by Isaac Marovitz
parent 35cc208435
commit 70ba3506b0
2 changed files with 14 additions and 11 deletions

View file

@ -95,7 +95,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
}
else if (stage == ShaderStage.Compute)
{
// TODO: Compute main
funcKeyword = "kernel";
funcName = "kernelMain";
returnType = "void";
}
if (context.AttributeUsage.UsedInputAttributes != 0)
@ -106,11 +108,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
}
else if (stage == ShaderStage.Fragment)
{
args = args.Prepend("VertexOut in [[stage_in]]").ToArray();
args = args.Prepend("FragmentIn in [[stage_in]]").ToArray();
}
else if (stage == ShaderStage.Compute)
{
// TODO: Compute input
args = args.Prepend("KernelIn in [[stage_in]]").ToArray();
}
}
}