Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)

* Remove GetBaseApplicationDirectory() & Move logs directory to user base path

We should assume the application directory might be write-protected.

* Use Ryujinx.sh in Ryujinx.desktop

This desktop file isn't really used right now,
so this changes effectively nothing.

* Use properties in ReleaseInformation.cs and add ConfigName property

* Configure config filename in Github workflows

* Add a separate config step for macOS

Because they use BSD sed instead of GNU sed

* Keep log directory at the old location for dev environments

* Add FileSystemUtils since Directory.Move() doesn't work across filesystems

Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories

* Fix "Open Logs folder" button pointing to the wrong directory

* Add execute permissions to Ryujinx.sh

* Fix missing newlines

* AppDataManager: Use FileSystemUtils.MoveDirectory()

* Make dotnet format happy

* Add a fallback for the logging directory
This commit is contained in:
TSRBerry 2024-01-29 19:58:18 +01:00 committed by GitHub
parent 7795b662a9
commit 70fcba39de
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22 changed files with 209 additions and 117 deletions

View file

@ -61,7 +61,7 @@ namespace Ryujinx.Headless.SDL2
static void Main(string[] args)
{
Version = ReleaseInformation.GetVersion();
Version = ReleaseInformation.Version;
// Make process DPI aware for proper window sizing on high-res screens.
ForceDpiAware.Windows();
@ -427,11 +427,26 @@ namespace Ryujinx.Headless.SDL2
if (!option.DisableFileLog)
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget(ReleaseInformation.GetBaseApplicationDirectory(), "file"),
1000,
AsyncLogTargetOverflowAction.Block
));
FileStream logFile = FileLogTarget.PrepareLogFile(AppDomain.CurrentDomain.BaseDirectory);
if (logFile == null)
{
logFile = FileLogTarget.PrepareLogFile(AppDataManager.BaseDirPath);
if (logFile == null)
{
Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
}
}
if (logFile != null)
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget("file", logFile),
1000,
AsyncLogTargetOverflowAction.Block
));
}
}
// Setup graphics configuration