Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
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22 changed files with 209 additions and 117 deletions
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@ -61,7 +61,7 @@ namespace Ryujinx.Headless.SDL2
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static void Main(string[] args)
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{
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Version = ReleaseInformation.GetVersion();
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Version = ReleaseInformation.Version;
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// Make process DPI aware for proper window sizing on high-res screens.
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ForceDpiAware.Windows();
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@ -427,11 +427,26 @@ namespace Ryujinx.Headless.SDL2
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if (!option.DisableFileLog)
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{
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Logger.AddTarget(new AsyncLogTargetWrapper(
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new FileLogTarget(ReleaseInformation.GetBaseApplicationDirectory(), "file"),
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1000,
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AsyncLogTargetOverflowAction.Block
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));
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FileStream logFile = FileLogTarget.PrepareLogFile(AppDomain.CurrentDomain.BaseDirectory);
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if (logFile == null)
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{
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logFile = FileLogTarget.PrepareLogFile(AppDataManager.BaseDirPath);
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if (logFile == null)
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{
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Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
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}
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}
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if (logFile != null)
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{
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Logger.AddTarget(new AsyncLogTargetWrapper(
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new FileLogTarget("file", logFile),
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1000,
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AsyncLogTargetOverflowAction.Block
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));
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}
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}
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// Setup graphics configuration
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