Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
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25 changed files with 1360 additions and 441 deletions
33
Ryujinx.Graphics/Gal/GalImage.cs
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33
Ryujinx.Graphics/Gal/GalImage.cs
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namespace Ryujinx.Graphics.Gal
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{
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public struct GalImage
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{
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public int Width;
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public int Height;
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public GalImageFormat Format;
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public GalTextureSource XSource;
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public GalTextureSource YSource;
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public GalTextureSource ZSource;
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public GalTextureSource WSource;
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public GalImage(
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int Width,
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int Height,
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GalImageFormat Format,
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GalTextureSource XSource = GalTextureSource.Red,
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GalTextureSource YSource = GalTextureSource.Green,
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GalTextureSource ZSource = GalTextureSource.Blue,
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GalTextureSource WSource = GalTextureSource.Alpha)
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{
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this.Width = Width;
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this.Height = Height;
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this.Format = Format;
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this.XSource = XSource;
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this.YSource = YSource;
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this.ZSource = ZSource;
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this.WSource = WSource;
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}
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}
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}
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