Rendertarget attachments, texture and image changes (#358)

* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
This commit is contained in:
ReinUsesLisp 2018-08-19 22:25:26 -03:00 committed by gdkchan
parent 056c2840b1
commit 726de8c46a
25 changed files with 1360 additions and 441 deletions

View file

@ -5,9 +5,11 @@ namespace Ryujinx.Graphics.Gal
void LockCache();
void UnlockCache();
void Create(long Key, byte[] Data, GalTexture Texture);
void Create(long Key, byte[] Data, GalImage Image);
bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);
void CreateFb(long Key, long Size, GalImage Image);
bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image);
void Bind(long Key, int Index);