Fix some races in SvcThreadSync and change the way how yield works

This commit is contained in:
gdkchan 2018-05-15 22:36:08 -03:00
parent 7a8fbcf89f
commit 73a3233d57
7 changed files with 173 additions and 219 deletions

View file

@ -1,6 +1,7 @@
using Ryujinx.Core.Logging;
using System;
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.Core.OsHle.Handles
{
@ -10,7 +11,7 @@ namespace Ryujinx.Core.OsHle.Handles
private ThreadQueue WaitingToRun;
private int ActiveCores;
private KThread[] CoreThreads;
private object SchedLock;
@ -24,6 +25,8 @@ namespace Ryujinx.Core.OsHle.Handles
WaitingToRun = new ThreadQueue();
CoreThreads = new KThread[4];
SchedLock = new object();
}
@ -38,7 +41,7 @@ namespace Ryujinx.Core.OsHle.Handles
return;
}
if (AddActiveCore(Thread))
if (TryAddToCore(Thread))
{
Thread.Thread.Execute();
@ -74,7 +77,7 @@ namespace Ryujinx.Core.OsHle.Handles
{
Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {ActualCore}!");
RemoveActiveCore(ActualCore);
CoreThreads[ActualCore] = null;
return;
}
@ -104,44 +107,38 @@ namespace Ryujinx.Core.OsHle.Handles
}
}
public void EnterWait(KThread Thread)
public void EnterWait(KThread Thread, int TimeoutMs = Timeout.Infinite)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
SchedulerThread SchedThread = AllThreads[Thread];
Suspend(Thread);
SchedThread.WaitSync.WaitOne();
SchedThread.WaitSync.WaitOne(TimeoutMs);
TryResumingExecution(SchedThread);
}
public bool EnterWait(KThread Thread, int Timeout)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
Suspend(Thread);
bool Result = SchedThread.WaitSync.WaitOne(Timeout);
TryResumingExecution(SchedThread);
return Result;
}
public void WakeUp(KThread Thread)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
AllThreads[Thread].WaitSync.Set();
}
SchedThread.WaitSync.Set();
public void TryToRun(KThread Thread)
{
lock (SchedLock)
{
if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
if (WaitingToRun.HasThread(SchedThread) && TryAddToCore(Thread))
{
RunThread(SchedThread);
}
else
{
SetReschedule(Thread.ProcessorId);
}
}
}
}
public void Suspend(KThread Thread)
@ -150,6 +147,8 @@ namespace Ryujinx.Core.OsHle.Handles
{
PrintDbgThreadInfo(Thread, "suspended.");
AllThreads[Thread].NeedsReschedule = false;
int ActualCore = Thread.ActualCore;
SchedulerThread SchedThread = WaitingToRun.Pop(ActualCore);
@ -158,84 +157,76 @@ namespace Ryujinx.Core.OsHle.Handles
{
SchedThread.Thread.ActualCore = ActualCore;
CoreThreads[ActualCore] = SchedThread.Thread;
RunThread(SchedThread);
}
else
{
Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ActualCore}!");
RemoveActiveCore(ActualCore);
CoreThreads[ActualCore] = null;
}
}
}
public void Yield(KThread Thread)
public void SetReschedule(int Core)
{
PrintDbgThreadInfo(Thread, "yielded execution.");
if (IsActive(Thread))
lock (SchedLock)
{
KThread Thread = CoreThreads[Core];
if (Thread != null && AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
SchedThread.NeedsReschedule = true;
}
}
}
public void Reschedule(KThread Thread)
{
SchedulerThread SchedThread = AllThreads[Thread];
bool NeedsReschedule;
lock (SchedLock)
{
NeedsReschedule = SchedThread.NeedsReschedule;
SchedThread.NeedsReschedule = false;
}
if (NeedsReschedule)
{
PrintDbgThreadInfo(Thread, "yielded execution.");
lock (SchedLock)
{
int ActualCore = Thread.ActualCore;
SchedulerThread SchedThread = WaitingToRun.Pop(ActualCore, Thread.ActualPriority);
SchedulerThread NewThread = WaitingToRun.Pop(ActualCore, Thread.ActualPriority);
if (SchedThread == null)
if (NewThread == null)
{
PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
return;
}
if (SchedThread != null)
{
SchedThread.Thread.ActualCore = ActualCore;
NewThread.Thread.ActualCore = ActualCore;
RunThread(SchedThread);
}
CoreThreads[ActualCore] = NewThread.Thread;
RunThread(NewThread);
}
TryResumingExecution(SchedThread);
}
else
{
//Just stop running the thread if it's not active,
//and run whatever is waiting to run with the higuest priority.
Suspend(Thread);
}
Resume(Thread);
}
public bool TryRunning(KThread Thread)
{
//Failing to get the thread here is fine,
//the thread may not have been started yet.
if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
lock (SchedLock)
{
if (WaitingToRun.HasThread(SchedThread) && AddActiveCore(Thread))
{
WaitingToRun.Remove(SchedThread);
RunThread(SchedThread);
return true;
}
}
}
return false;
}
public void Resume(KThread Thread)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
TryResumingExecution(SchedThread);
TryResumingExecution(AllThreads[Thread]);
}
private void TryResumingExecution(SchedulerThread SchedThread)
@ -248,7 +239,7 @@ namespace Ryujinx.Core.OsHle.Handles
lock (SchedLock)
{
if (AddActiveCore(Thread))
if (TryAddToCore(Thread))
{
PrintDbgThreadInfo(Thread, "resuming execution...");
@ -257,6 +248,8 @@ namespace Ryujinx.Core.OsHle.Handles
WaitingToRun.Push(SchedThread);
SetReschedule(Thread.ProcessorId);
PrintDbgThreadInfo(Thread, "entering wait state...");
}
@ -287,71 +280,36 @@ namespace Ryujinx.Core.OsHle.Handles
}
}
private bool IsActive(KThread Thread)
private bool TryAddToCore(KThread Thread)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
//First, try running it on Ideal Core.
int IdealCore = Thread.IdealCore;
if (IdealCore != -1 && CoreThreads[IdealCore] == null)
{
throw new InvalidOperationException();
Thread.ActualCore = IdealCore;
CoreThreads[IdealCore] = Thread;
return true;
}
return SchedThread.IsActive;
}
//If that fails, then try running on any core allowed by Core Mask.
int CoreMask = Thread.CoreMask;
private bool AddActiveCore(KThread Thread)
{
int CoreMask;
lock (SchedLock)
for (int Core = 0; Core < CoreThreads.Length; Core++, CoreMask >>= 1)
{
//First, try running it on Ideal Core.
int IdealCore = Thread.IdealCore;
if (IdealCore != -1)
if ((CoreMask & 1) != 0 && CoreThreads[Core] == null)
{
CoreMask = 1 << IdealCore;
Thread.ActualCore = Core;
if ((ActiveCores & CoreMask) == 0)
{
ActiveCores |= CoreMask;
CoreThreads[Core] = Thread;
Thread.ActualCore = IdealCore;
return true;
}
return true;
}
//If that fails, then try running on any core allowed by Core Mask.
CoreMask = Thread.CoreMask & ~ActiveCores;
if (CoreMask != 0)
{
CoreMask &= -CoreMask;
ActiveCores |= CoreMask;
for (int Bit = 0; Bit < 32; Bit++)
{
if (((CoreMask >> Bit) & 1) != 0)
{
Thread.ActualCore = Bit;
return true;
}
}
throw new InvalidOperationException();
}
return false;
}
}
private void RemoveActiveCore(int Core)
{
lock (SchedLock)
{
ActiveCores &= ~(1 << Core);
}
return false;
}
private void PrintDbgThreadInfo(KThread Thread, string Message)