Implement safe depth-stencil blit using stencil export extension (#4356)

* Implement safe depth-stencil blit using stencil export extension

* Delete depth-stencil blit with buffer path
This commit is contained in:
gdkchan 2023-02-06 00:19:31 -03:00 committed by GitHub
parent 43081c16c4
commit 7528f94536
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 330 additions and 213 deletions

View file

@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsSubgroupSizeControl;
public readonly bool SupportsShaderInt8;
public readonly bool SupportsShaderStencilExport;
public readonly bool SupportsConditionalRendering;
public readonly bool SupportsExtendedDynamicState;
public readonly bool SupportsMultiView;
@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.Vulkan
bool supportsGeometryShaderPassthrough,
bool supportsSubgroupSizeControl,
bool supportsShaderInt8,
bool supportsShaderStencilExport,
bool supportsConditionalRendering,
bool supportsExtendedDynamicState,
bool supportsMultiView,
@ -71,6 +73,7 @@ namespace Ryujinx.Graphics.Vulkan
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
SupportsShaderInt8 = supportsShaderInt8;
SupportsShaderStencilExport = supportsShaderStencilExport;
SupportsConditionalRendering = supportsConditionalRendering;
SupportsExtendedDynamicState = supportsExtendedDynamicState;
SupportsMultiView = supportsMultiView;