nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)
* nvservice: add a lock to NvHostEvent * Disable surface flinger release fence and readd infinite timeout * FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway * surfaceflinger: remove leftovers from the release fence * Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
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0a3b75ae2b
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764891e670
4 changed files with 237 additions and 211 deletions
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@ -95,26 +95,29 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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private KEvent QueryEvent(uint eventId)
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{
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uint eventSlot;
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uint syncpointId;
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if ((eventId >> 28) == 1)
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lock (_events)
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{
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eventSlot = eventId & 0xFFFF;
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syncpointId = (eventId >> 16) & 0xFFF;
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}
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else
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{
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eventSlot = eventId & 0xFF;
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syncpointId = eventId >> 4;
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}
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uint eventSlot;
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uint syncpointId;
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if (eventSlot >= EventsCount || _events[eventSlot] == null || _events[eventSlot].Fence.Id != syncpointId)
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{
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return null;
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}
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if ((eventId >> 28) == 1)
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{
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eventSlot = eventId & 0xFFFF;
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syncpointId = (eventId >> 16) & 0xFFF;
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}
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else
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{
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eventSlot = eventId & 0xFF;
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syncpointId = eventId >> 4;
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}
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return _events[eventSlot].Event;
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if (eventSlot >= EventsCount || _events[eventSlot] == null || _events[eventSlot].Fence.Id != syncpointId)
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{
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return null;
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}
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return _events[eventSlot].Event;
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}
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}
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public override NvInternalResult QueryEvent(out int eventHandle, uint eventId)
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@ -226,61 +229,71 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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private NvInternalResult EventRegister(ref uint userEventId)
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{
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NvInternalResult result = EventUnregister(ref userEventId);
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if (result == NvInternalResult.Success)
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lock (_events)
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{
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_events[userEventId] = new NvHostEvent(_device.System.HostSyncpoint, userEventId, _device.System);
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NvInternalResult result = EventUnregister(ref userEventId);
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if (result == NvInternalResult.Success)
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{
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_events[userEventId] = new NvHostEvent(_device.System.HostSyncpoint, userEventId, _device.System);
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}
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return result;
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}
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return result;
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}
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private NvInternalResult EventUnregister(ref uint userEventId)
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{
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if (userEventId >= EventsCount)
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lock (_events)
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{
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return NvInternalResult.InvalidInput;
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if (userEventId >= EventsCount)
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{
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return NvInternalResult.InvalidInput;
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}
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NvHostEvent hostEvent = _events[userEventId];
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if (hostEvent == null)
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{
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return NvInternalResult.Success;
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}
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if (hostEvent.State == NvHostEventState.Available ||
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hostEvent.State == NvHostEventState.Cancelled ||
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hostEvent.State == NvHostEventState.Signaled)
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{
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_events[userEventId].Dispose();
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_events[userEventId] = null;
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return NvInternalResult.Success;
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}
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return NvInternalResult.Busy;
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}
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NvHostEvent hostEvent = _events[userEventId];
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if (hostEvent == null)
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{
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return NvInternalResult.Success;
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}
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if (hostEvent.State == NvHostEventState.Available ||
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hostEvent.State == NvHostEventState.Cancelled ||
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hostEvent.State == NvHostEventState.Signaled)
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{
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_events[userEventId].Dispose();
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_events[userEventId] = null;
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return NvInternalResult.Success;
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}
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return NvInternalResult.Busy;
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}
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private NvInternalResult EventKill(ref ulong eventMask)
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{
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NvInternalResult result = NvInternalResult.Success;
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for (uint eventId = 0; eventId < EventsCount; eventId++)
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lock (_events)
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{
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if ((eventMask & (1UL << (int)eventId)) != 0)
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{
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NvInternalResult tmp = EventUnregister(ref eventId);
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NvInternalResult result = NvInternalResult.Success;
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if (tmp != NvInternalResult.Success)
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for (uint eventId = 0; eventId < EventsCount; eventId++)
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{
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if ((eventMask & (1UL << (int)eventId)) != 0)
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{
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result = tmp;
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NvInternalResult tmp = EventUnregister(ref eventId);
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if (tmp != NvInternalResult.Success)
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{
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result = tmp;
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}
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}
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}
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}
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return result;
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return result;
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}
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}
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private NvInternalResult EventSignal(ref uint userEventId)
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@ -292,27 +305,34 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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return NvInternalResult.InvalidInput;
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}
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NvHostEvent hostEvent = _events[eventId];
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if (hostEvent == null)
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lock (_events)
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{
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return NvInternalResult.InvalidInput;
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NvHostEvent hostEvent = _events[eventId];
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if (hostEvent == null)
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{
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return NvInternalResult.InvalidInput;
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}
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lock (hostEvent.Lock)
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{
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NvHostEventState oldState = hostEvent.State;
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if (oldState == NvHostEventState.Waiting)
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{
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hostEvent.State = NvHostEventState.Cancelling;
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hostEvent.Cancel(_device.Gpu);
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}
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hostEvent.State = NvHostEventState.Cancelled;
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_device.System.HostSyncpoint.UpdateMin(hostEvent.Fence.Id);
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return NvInternalResult.Success;
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}
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}
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NvHostEventState oldState = hostEvent.State;
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if (oldState == NvHostEventState.Waiting)
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{
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hostEvent.State = NvHostEventState.Cancelling;
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hostEvent.Cancel(_device.Gpu);
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}
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hostEvent.State = NvHostEventState.Cancelled;
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_device.System.HostSyncpoint.UpdateMin(hostEvent.Fence.Id);
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return NvInternalResult.Success;
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}
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private NvInternalResult SyncptReadMinOrMax(ref NvFence arguments, bool max)
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@ -379,67 +399,81 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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uint eventIndex;
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if (isWaitEventAsyncCmd)
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lock (_events)
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{
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eventIndex = value;
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if (eventIndex >= EventsCount)
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if (isWaitEventAsyncCmd)
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{
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return NvInternalResult.InvalidInput;
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}
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eventIndex = value;
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hostEvent = _events[eventIndex];
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}
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else
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{
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hostEvent = GetFreeEvent(fence.Id, out eventIndex);
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}
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if (hostEvent != null &&
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(hostEvent.State == NvHostEventState.Available ||
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hostEvent.State == NvHostEventState.Signaled ||
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hostEvent.State == NvHostEventState.Cancelled))
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{
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bool timedOut = hostEvent.Wait(_device.Gpu, fence);
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if (timedOut)
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{
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if (isWaitEventCmd)
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if (eventIndex >= EventsCount)
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{
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value = ((fence.Id & 0xfff) << 16) | 0x10000000;
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}
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else
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{
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value = fence.Id << 4;
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return NvInternalResult.InvalidInput;
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}
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value |= eventIndex;
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result = NvInternalResult.TryAgain;
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hostEvent = _events[eventIndex];
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}
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else
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{
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value = fence.Value;
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return NvInternalResult.Success;
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hostEvent = GetFreeEventLocked(fence.Id, out eventIndex);
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}
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}
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else
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{
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Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
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if (hostEvent != null)
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{
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Logger.PrintError(LogClass.ServiceNv, hostEvent.DumpState(_device.Gpu));
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}
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lock (hostEvent.Lock)
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{
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if (hostEvent.State == NvHostEventState.Available ||
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hostEvent.State == NvHostEventState.Signaled ||
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hostEvent.State == NvHostEventState.Cancelled)
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{
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bool timedOut = hostEvent.Wait(_device.Gpu, fence);
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result = NvInternalResult.InvalidInput;
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if (timedOut)
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{
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if (isWaitEventCmd)
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{
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value = ((fence.Id & 0xfff) << 16) | 0x10000000;
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}
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else
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{
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value = fence.Id << 4;
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}
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value |= eventIndex;
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result = NvInternalResult.TryAgain;
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}
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else
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{
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value = fence.Value;
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return NvInternalResult.Success;
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}
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}
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else
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{
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Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
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if (hostEvent != null)
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{
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Logger.PrintError(LogClass.ServiceNv, hostEvent.DumpState(_device.Gpu));
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}
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result = NvInternalResult.InvalidInput;
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}
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}
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}
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else
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{
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Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
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result = NvInternalResult.InvalidInput;
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}
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}
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return result;
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}
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public NvHostEvent GetFreeEvent(uint id, out uint eventIndex)
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private NvHostEvent GetFreeEventLocked(uint id, out uint eventIndex)
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{
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eventIndex = EventsCount;
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@ -490,38 +524,44 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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{
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Logger.PrintWarning(LogClass.ServiceNv, "Closing channel");
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// If the device file need to be closed, cancel all user events and dispose events.
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for (int i = 0; i < _events.Length; i++)
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lock (_events)
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{
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NvHostEvent evnt = _events[i];
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if (evnt != null)
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// If the device file need to be closed, cancel all user events and dispose events.
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for (int i = 0; i < _events.Length; i++)
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{
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if (evnt.State == NvHostEventState.Waiting)
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{
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evnt.State = NvHostEventState.Cancelling;
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NvHostEvent evnt = _events[i];
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evnt.Cancel(_device.Gpu);
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}
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else if (evnt.State == NvHostEventState.Signaling)
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if (evnt != null)
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{
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// Wait at max 9ms if the guest app is trying to signal the event while closing it..
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int retryCount = 0;
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do
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lock (evnt.Lock)
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{
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if (retryCount++ > 9)
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if (evnt.State == NvHostEventState.Waiting)
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{
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break;
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evnt.State = NvHostEventState.Cancelling;
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evnt.Cancel(_device.Gpu);
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}
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else if (evnt.State == NvHostEventState.Signaling)
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{
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// Wait at max 9ms if the guest app is trying to signal the event while closing it..
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int retryCount = 0;
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do
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{
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if (retryCount++ > 9)
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{
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break;
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}
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// TODO: This should be handled by the kernel (reschedule the current thread ect), waiting for Kernel decoupling work.
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Thread.Sleep(1);
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} while (evnt.State != NvHostEventState.Signaled);
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}
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// TODO: This should be handled by the kernel (reschedule the current thread ect), waiting for Kernel decoupling work.
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Thread.Sleep(1);
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} while (evnt.State != NvHostEventState.Signaled);
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evnt.Dispose();
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_events[i] = null;
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}
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}
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evnt.Dispose();
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_events[i] = null;
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}
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}
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}
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