nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)

* nvservice: add a lock to NvHostEvent

* Disable surface flinger release fence and readd infinite timeout

* FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway

* surfaceflinger: remove leftovers from the release fence

* Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
This commit is contained in:
Thog 2020-05-02 22:47:06 +02:00 committed by GitHub
parent 0a3b75ae2b
commit 764891e670
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 237 additions and 211 deletions

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@ -95,26 +95,29 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
private KEvent QueryEvent(uint eventId)
{
uint eventSlot;
uint syncpointId;
if ((eventId >> 28) == 1)
lock (_events)
{
eventSlot = eventId & 0xFFFF;
syncpointId = (eventId >> 16) & 0xFFF;
}
else
{
eventSlot = eventId & 0xFF;
syncpointId = eventId >> 4;
}
uint eventSlot;
uint syncpointId;
if (eventSlot >= EventsCount || _events[eventSlot] == null || _events[eventSlot].Fence.Id != syncpointId)
{
return null;
}
if ((eventId >> 28) == 1)
{
eventSlot = eventId & 0xFFFF;
syncpointId = (eventId >> 16) & 0xFFF;
}
else
{
eventSlot = eventId & 0xFF;
syncpointId = eventId >> 4;
}
return _events[eventSlot].Event;
if (eventSlot >= EventsCount || _events[eventSlot] == null || _events[eventSlot].Fence.Id != syncpointId)
{
return null;
}
return _events[eventSlot].Event;
}
}
public override NvInternalResult QueryEvent(out int eventHandle, uint eventId)
@ -226,61 +229,71 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
private NvInternalResult EventRegister(ref uint userEventId)
{
NvInternalResult result = EventUnregister(ref userEventId);
if (result == NvInternalResult.Success)
lock (_events)
{
_events[userEventId] = new NvHostEvent(_device.System.HostSyncpoint, userEventId, _device.System);
NvInternalResult result = EventUnregister(ref userEventId);
if (result == NvInternalResult.Success)
{
_events[userEventId] = new NvHostEvent(_device.System.HostSyncpoint, userEventId, _device.System);
}
return result;
}
return result;
}
private NvInternalResult EventUnregister(ref uint userEventId)
{
if (userEventId >= EventsCount)
lock (_events)
{
return NvInternalResult.InvalidInput;
if (userEventId >= EventsCount)
{
return NvInternalResult.InvalidInput;
}
NvHostEvent hostEvent = _events[userEventId];
if (hostEvent == null)
{
return NvInternalResult.Success;
}
if (hostEvent.State == NvHostEventState.Available ||
hostEvent.State == NvHostEventState.Cancelled ||
hostEvent.State == NvHostEventState.Signaled)
{
_events[userEventId].Dispose();
_events[userEventId] = null;
return NvInternalResult.Success;
}
return NvInternalResult.Busy;
}
NvHostEvent hostEvent = _events[userEventId];
if (hostEvent == null)
{
return NvInternalResult.Success;
}
if (hostEvent.State == NvHostEventState.Available ||
hostEvent.State == NvHostEventState.Cancelled ||
hostEvent.State == NvHostEventState.Signaled)
{
_events[userEventId].Dispose();
_events[userEventId] = null;
return NvInternalResult.Success;
}
return NvInternalResult.Busy;
}
private NvInternalResult EventKill(ref ulong eventMask)
{
NvInternalResult result = NvInternalResult.Success;
for (uint eventId = 0; eventId < EventsCount; eventId++)
lock (_events)
{
if ((eventMask & (1UL << (int)eventId)) != 0)
{
NvInternalResult tmp = EventUnregister(ref eventId);
NvInternalResult result = NvInternalResult.Success;
if (tmp != NvInternalResult.Success)
for (uint eventId = 0; eventId < EventsCount; eventId++)
{
if ((eventMask & (1UL << (int)eventId)) != 0)
{
result = tmp;
NvInternalResult tmp = EventUnregister(ref eventId);
if (tmp != NvInternalResult.Success)
{
result = tmp;
}
}
}
}
return result;
return result;
}
}
private NvInternalResult EventSignal(ref uint userEventId)
@ -292,27 +305,34 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return NvInternalResult.InvalidInput;
}
NvHostEvent hostEvent = _events[eventId];
if (hostEvent == null)
lock (_events)
{
return NvInternalResult.InvalidInput;
NvHostEvent hostEvent = _events[eventId];
if (hostEvent == null)
{
return NvInternalResult.InvalidInput;
}
lock (hostEvent.Lock)
{
NvHostEventState oldState = hostEvent.State;
if (oldState == NvHostEventState.Waiting)
{
hostEvent.State = NvHostEventState.Cancelling;
hostEvent.Cancel(_device.Gpu);
}
hostEvent.State = NvHostEventState.Cancelled;
_device.System.HostSyncpoint.UpdateMin(hostEvent.Fence.Id);
return NvInternalResult.Success;
}
}
NvHostEventState oldState = hostEvent.State;
if (oldState == NvHostEventState.Waiting)
{
hostEvent.State = NvHostEventState.Cancelling;
hostEvent.Cancel(_device.Gpu);
}
hostEvent.State = NvHostEventState.Cancelled;
_device.System.HostSyncpoint.UpdateMin(hostEvent.Fence.Id);
return NvInternalResult.Success;
}
private NvInternalResult SyncptReadMinOrMax(ref NvFence arguments, bool max)
@ -379,67 +399,81 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
uint eventIndex;
if (isWaitEventAsyncCmd)
lock (_events)
{
eventIndex = value;
if (eventIndex >= EventsCount)
if (isWaitEventAsyncCmd)
{
return NvInternalResult.InvalidInput;
}
eventIndex = value;
hostEvent = _events[eventIndex];
}
else
{
hostEvent = GetFreeEvent(fence.Id, out eventIndex);
}
if (hostEvent != null &&
(hostEvent.State == NvHostEventState.Available ||
hostEvent.State == NvHostEventState.Signaled ||
hostEvent.State == NvHostEventState.Cancelled))
{
bool timedOut = hostEvent.Wait(_device.Gpu, fence);
if (timedOut)
{
if (isWaitEventCmd)
if (eventIndex >= EventsCount)
{
value = ((fence.Id & 0xfff) << 16) | 0x10000000;
}
else
{
value = fence.Id << 4;
return NvInternalResult.InvalidInput;
}
value |= eventIndex;
result = NvInternalResult.TryAgain;
hostEvent = _events[eventIndex];
}
else
{
value = fence.Value;
return NvInternalResult.Success;
hostEvent = GetFreeEventLocked(fence.Id, out eventIndex);
}
}
else
{
Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
if (hostEvent != null)
{
Logger.PrintError(LogClass.ServiceNv, hostEvent.DumpState(_device.Gpu));
}
lock (hostEvent.Lock)
{
if (hostEvent.State == NvHostEventState.Available ||
hostEvent.State == NvHostEventState.Signaled ||
hostEvent.State == NvHostEventState.Cancelled)
{
bool timedOut = hostEvent.Wait(_device.Gpu, fence);
result = NvInternalResult.InvalidInput;
if (timedOut)
{
if (isWaitEventCmd)
{
value = ((fence.Id & 0xfff) << 16) | 0x10000000;
}
else
{
value = fence.Id << 4;
}
value |= eventIndex;
result = NvInternalResult.TryAgain;
}
else
{
value = fence.Value;
return NvInternalResult.Success;
}
}
else
{
Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
if (hostEvent != null)
{
Logger.PrintError(LogClass.ServiceNv, hostEvent.DumpState(_device.Gpu));
}
result = NvInternalResult.InvalidInput;
}
}
}
else
{
Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
result = NvInternalResult.InvalidInput;
}
}
return result;
}
public NvHostEvent GetFreeEvent(uint id, out uint eventIndex)
private NvHostEvent GetFreeEventLocked(uint id, out uint eventIndex)
{
eventIndex = EventsCount;
@ -490,38 +524,44 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
{
Logger.PrintWarning(LogClass.ServiceNv, "Closing channel");
// If the device file need to be closed, cancel all user events and dispose events.
for (int i = 0; i < _events.Length; i++)
lock (_events)
{
NvHostEvent evnt = _events[i];
if (evnt != null)
// If the device file need to be closed, cancel all user events and dispose events.
for (int i = 0; i < _events.Length; i++)
{
if (evnt.State == NvHostEventState.Waiting)
{
evnt.State = NvHostEventState.Cancelling;
NvHostEvent evnt = _events[i];
evnt.Cancel(_device.Gpu);
}
else if (evnt.State == NvHostEventState.Signaling)
if (evnt != null)
{
// Wait at max 9ms if the guest app is trying to signal the event while closing it..
int retryCount = 0;
do
lock (evnt.Lock)
{
if (retryCount++ > 9)
if (evnt.State == NvHostEventState.Waiting)
{
break;
evnt.State = NvHostEventState.Cancelling;
evnt.Cancel(_device.Gpu);
}
else if (evnt.State == NvHostEventState.Signaling)
{
// Wait at max 9ms if the guest app is trying to signal the event while closing it..
int retryCount = 0;
do
{
if (retryCount++ > 9)
{
break;
}
// TODO: This should be handled by the kernel (reschedule the current thread ect), waiting for Kernel decoupling work.
Thread.Sleep(1);
} while (evnt.State != NvHostEventState.Signaled);
}
// TODO: This should be handled by the kernel (reschedule the current thread ect), waiting for Kernel decoupling work.
Thread.Sleep(1);
} while (evnt.State != NvHostEventState.Signaled);
evnt.Dispose();
_events[i] = null;
}
}
evnt.Dispose();
_events[i] = null;
}
}
}