Ava GUI: Restructure Ryujinx.Ava
(#4165)
* Restructure `Ryujinx.Ava` * Stylistic consistency * Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/UserSelector.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Fix redundancies * Remove redunancies * Add back elses Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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113 changed files with 624 additions and 506 deletions
119
Ryujinx.Ava/UI/Windows/CheatWindow.axaml.cs
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119
Ryujinx.Ava/UI/Windows/CheatWindow.axaml.cs
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using Avalonia.Collections;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.Ava.UI.Windows
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{
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public partial class CheatWindow : StyleableWindow
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{
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private readonly string _enabledCheatsPath;
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public bool NoCheatsFound { get; }
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private AvaloniaList<CheatsList> LoadedCheats { get; }
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public string Heading { get; }
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public CheatWindow()
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{
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DataContext = this;
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InitializeComponent();
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Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
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}
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public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName)
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{
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LoadedCheats = new AvaloniaList<CheatsList>();
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Heading = string.Format(LocaleManager.Instance["CheatWindowHeading"], titleName, titleId.ToUpper());
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InitializeComponent();
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string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
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string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
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ulong titleIdValue = ulong.Parse(titleId, System.Globalization.NumberStyles.HexNumber);
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_enabledCheatsPath = Path.Combine(titleModsPath, "cheats", "enabled.txt");
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string[] enabled = { };
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if (File.Exists(_enabledCheatsPath))
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{
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enabled = File.ReadAllLines(_enabledCheatsPath);
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}
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int cheatAdded = 0;
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var mods = new ModLoader.ModCache();
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ModLoader.QueryContentsDir(mods, new DirectoryInfo(Path.Combine(modsBasePath, "contents")), titleIdValue);
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string currentCheatFile = string.Empty;
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string buildId = string.Empty;
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string parentPath = string.Empty;
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CheatsList currentGroup = null;
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foreach (var cheat in mods.Cheats)
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{
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if (cheat.Path.FullName != currentCheatFile)
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{
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currentCheatFile = cheat.Path.FullName;
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parentPath = currentCheatFile.Replace(titleModsPath, "");
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buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
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currentGroup = new CheatsList(buildId, parentPath);
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LoadedCheats.Add(currentGroup);
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}
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var model = new CheatModel(cheat.Name, buildId, enabled.Contains($"{buildId}-{cheat.Name}"));
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currentGroup?.Add(model);
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cheatAdded++;
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}
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if (cheatAdded == 0)
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{
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NoCheatsFound = true;
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}
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DataContext = this;
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Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
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}
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public void Save()
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{
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if (NoCheatsFound)
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{
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return;
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}
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List<string> enabledCheats = new List<string>();
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foreach (var cheats in LoadedCheats)
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{
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foreach (var cheat in cheats)
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{
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if (cheat.IsEnabled)
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{
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enabledCheats.Add(cheat.BuildIdKey);
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}
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}
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}
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Directory.CreateDirectory(Path.GetDirectoryName(_enabledCheatsPath));
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File.WriteAllLines(_enabledCheatsPath, enabledCheats);
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Close();
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}
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}
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}
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