Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled

This commit is contained in:
gdk 2019-11-08 17:29:41 -03:00 committed by Thog
parent 1e8bc29f32
commit 769c02235f
44 changed files with 949 additions and 242 deletions

View file

@ -6,8 +6,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
private List<T> _items;
public int Count => _items.Count;
public RangeList()
{
_items = new List<T>();
@ -57,20 +55,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
return false;
}
public bool CanExitEarly(ulong address, ulong size)
{
int index = BinarySearch(address, size);
if (index >= 0)
{
T item = _items[index];
return address >= item.Address && address + size <= item.Address + item.Size;
}
return false;
}
public T FindFirstOverlap(T item)
{
return FindFirstOverlap(item.Address, item.Size);