Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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1e8bc29f32
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44 changed files with 949 additions and 242 deletions
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation.Optimizations;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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@ -118,26 +119,75 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return OperandManager.GetConstantBufferName(src1, offsetExpr, context.Config.Stage);
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}
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public static string LoadGlobal(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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string addrLowExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
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return GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
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}
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public static string LoadLocal(CodeGenContext context, AstOperation operation)
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{
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return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
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}
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public static string LoadShared(CodeGenContext context, AstOperation operation)
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{
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return LoadLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
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}
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private static string LoadLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
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{
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IAstNode src1 = operation.GetSource(0);
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string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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return $"{DefaultNames.LocalMemoryName}[{offsetExpr}]";
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return $"{arrayName}[{offsetExpr}]";
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}
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public static string LoadStorage(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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return GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
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}
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public static string StoreGlobal(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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string addrLowExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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string valueExpr = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
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return OperandManager.GetStorageBufferName(src1, offsetExpr, context.Config.Stage);
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context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
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string sb = GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
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return $"{sb} = {valueExpr}";
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}
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public static string StoreLocal(CodeGenContext context, AstOperation operation)
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{
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return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
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}
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public static string StoreShared(CodeGenContext context, AstOperation operation)
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{
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return StoreLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
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}
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private static string StoreLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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@ -146,26 +196,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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VariableType srcType = OperandManager.GetNodeDestType(src2);
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string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.F32);
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string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
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return $"{DefaultNames.LocalMemoryName}[{offsetExpr}] = {src}";
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return $"{arrayName}[{offsetExpr}] = {src}";
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}
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public static string StoreStorage(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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VariableType srcType = OperandManager.GetNodeDestType(src3);
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VariableType srcType = OperandManager.GetNodeDestType(src2);
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string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.F32);
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string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
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string sbName = OperandManager.GetStorageBufferName(src1, offsetExpr, context.Config.Stage);
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string sb = GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
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return $"{sbName} = {src}";
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return $"{sb} = {src}";
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}
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public static string TextureSample(CodeGenContext context, AstOperation operation)
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@ -402,7 +451,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Append(Src(VariableType.S32));
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}
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texCall += ")" + (isGather || !isShadow ? GetMask(texOp.ComponentMask) : "");
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texCall += ")" + (isGather || !isShadow ? GetMask(texOp.Index) : "");
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return texCall;
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}
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@ -428,22 +477,42 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
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return $"textureSize({samplerName}, {src0Expr}){GetMask(texOp.ComponentMask)}";
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return $"textureSize({samplerName}, {src0Expr}){GetMask(texOp.Index)}";
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}
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private static string GetMask(int compMask)
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private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
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{
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string mask = ".";
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string sbName = OperandManager.GetShaderStagePrefix(stage);
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for (int index = 0; index < 4; index++)
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{
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if ((compMask & (1 << index)) != 0)
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{
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mask += "rgba".Substring(index, 1);
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}
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}
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sbName += "_" + DefaultNames.StorageNamePrefix;
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return mask;
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return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
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}
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private static string GetStorageBufferAccessor(int slot, string offsetExpr, ShaderStage stage)
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{
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string sbName = OperandManager.GetShaderStagePrefix(stage);
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sbName += "_" + DefaultNames.StorageNamePrefix;
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string mask = NumberFormatter.FormatUint(~(64u - 1));
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// Subtract the base address of the global memory, to get the
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// storage buffer offset. The mask is used to keep the lower bits,
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// since the bound storage buffer must match the host alignment
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// restrictions.
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int ubOffset = GlobalToStorage.GetStorageCbOffset(stage, slot);
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string ubName = OperandManager.GetConstantBufferName(0, ubOffset, stage);
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offsetExpr = $"{offsetExpr} - int((floatBitsToUint({ubName}) & {mask}) >> 2)";
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return $"{sbName}[{NumberFormatter.FormatInt(slot)}].{DefaultNames.DataName}[{offsetExpr}]";
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}
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private static string GetMask(int index)
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{
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return '.' + "rgba".Substring(index, 1);
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}
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}
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}
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