Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled

This commit is contained in:
gdk 2019-11-08 17:29:41 -03:00 committed by Thog
parent 1e8bc29f32
commit 769c02235f
44 changed files with 949 additions and 242 deletions

View file

@ -51,13 +51,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
{ AttributeConsts.LaneId, new BuiltInAttribute("gl_SubGroupInvocationARB", VariableType.U32) },
{ AttributeConsts.EqMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupEqMaskARB).x", VariableType.U32) },
{ AttributeConsts.GeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGeMaskARB).x", VariableType.U32) },
{ AttributeConsts.GtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGtMaskARB).x", VariableType.U32) },
{ AttributeConsts.LeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLeMaskARB).x", VariableType.U32) },
{ AttributeConsts.LtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLtMaskARB).x", VariableType.U32) },
};
private Dictionary<AstOperand, string> _locals;
@ -87,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return NumberFormatter.FormatInt(operand.Value);
case OperandType.ConstantBuffer:
return GetConstantBufferName(operand, stage);
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, stage);
case OperandType.LocalVariable:
return _locals[operand];
@ -99,25 +105,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
}
public static string GetConstantBufferName(AstOperand cbuf, ShaderStage stage)
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage)
{
string ubName = GetUbName(stage, cbuf.CbufSlot);
string ubName = GetUbName(stage, slot);
ubName += "[" + (cbuf.CbufOffset >> 2) + "]";
ubName += "[" + (offset >> 2) + "]";
return ubName + "." + GetSwizzleMask(cbuf.CbufOffset & 3);
}
public static string GetStorageBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
{
// Non-constant slots are not supported.
// It is expected that upstream stages are never going to generate non-constant
// slot access.
AstOperand operand = (AstOperand)slot;
string sbName = GetSbName(stage, operand.Value);
return $"{sbName}[{offsetExpr}]";
return ubName + "." + GetSwizzleMask(offset & 3);
}
public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
@ -205,15 +199,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
}
public static string GetSbName(ShaderStage stage, int slot)
{
string sbName = GetShaderStagePrefix(stage);
sbName += "_" + DefaultNames.StorageNamePrefix + slot;
return sbName + "_" + DefaultNames.StorageNameSuffix;
}
public static string GetUbName(ShaderStage stage, int slot)
{
string ubName = GetShaderStagePrefix(stage);