Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled

This commit is contained in:
gdk 2019-11-08 17:29:41 -03:00 committed by Thog
parent 1e8bc29f32
commit 769c02235f
44 changed files with 949 additions and 242 deletions

View file

@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
enum SystemRegister
{
LaneId = 0,
YDirection = 0x12,
ThreadId = 0x20,
ThreadIdX = 0x21,
@ -9,6 +10,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
ThreadIdZ = 0x23,
CtaIdX = 0x25,
CtaIdY = 0x26,
CtaIdZ = 0x27
CtaIdZ = 0x27,
EqMask = 0x38,
LtMask = 0x39,
LeMask = 0x3a,
GtMask = 0x3b,
GeMask = 0x3c
}
}