Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled

This commit is contained in:
gdk 2019-11-08 17:29:41 -03:00 committed by Thog
parent 1e8bc29f32
commit 769c02235f
44 changed files with 949 additions and 242 deletions

View file

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using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void Vote(EmitterContext context)
{
OpCodeVote op = (OpCodeVote)context.CurrOp;
Operand pred = GetPredicate39(context);
Operand res = null;
switch (op.VoteOp)
{
case VoteOp.All:
res = context.VoteAll(pred);
break;
case VoteOp.Any:
res = context.VoteAny(pred);
break;
case VoteOp.AllEqual:
res = context.VoteAllEqual(pred);
break;
}
if (res != null)
{
context.Copy(Register(op.Predicate45), res);
}
else
{
// Invalid.
}
if (!op.Rd.IsRZ)
{
context.Copy(Register(op.Rd), context.Ballot(pred));
}
}
}
}