Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled

This commit is contained in:
gdk 2019-11-08 17:29:41 -03:00 committed by Thog
parent 1e8bc29f32
commit 769c02235f
44 changed files with 949 additions and 242 deletions

View file

@ -16,8 +16,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
TextureFlags flags,
int handle,
int arraySize,
int compMask,
params IAstNode[] sources) : base(inst, compMask, sources)
int index,
params IAstNode[] sources) : base(inst, index, sources)
{
Type = type;
Flags = flags;