Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled

This commit is contained in:
gdk 2019-11-08 17:29:41 -03:00 committed by Thog
parent 1e8bc29f32
commit 769c02235f
44 changed files with 949 additions and 242 deletions

View file

@ -1,8 +1,6 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class GlobalToStorage
@ -27,7 +25,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
if (operation.Inst == Instruction.LoadGlobal ||
if (operation.Inst.IsAtomic() ||
operation.Inst == Instruction.LoadGlobal ||
operation.Inst == Instruction.StoreGlobal)
{
Operand source = operation.GetSource(0);
@ -51,18 +50,31 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operation storageOp;
if (operation.Inst == Instruction.LoadGlobal)
if (operation.Inst.IsAtomic())
{
Operand[] sources = new Operand[operation.SourcesCount];
for (int index = 0; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);
}
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
storageOp = new Operation(inst, storageIndex, operation.Dest, sources);
}
else if (operation.Inst == Instruction.LoadGlobal)
{
Operand source = operation.GetSource(0);
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, Const(storageIndex), source);
storageOp = new Operation(Instruction.LoadStorage, storageIndex, operation.Dest, source);
}
else
{
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
storageOp = new Operation(Instruction.StoreStorage, null, Const(storageIndex), src1, src2);
storageOp = new Operation(Instruction.StoreStorage, storageIndex, null, src1, src2);
}
for (int index = 0; index < operation.SourcesCount; index++)
@ -114,6 +126,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return -1;
}
public static int GetStorageCbOffset(ShaderStage stage, int slot)
{
return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
}
private static int GetStorageBaseCbOffset(ShaderStage stage)
{
switch (stage)