Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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248 changed files with 2266 additions and 2244 deletions
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using Ryujinx.Core.OsHle.Handles;
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using Ryujinx.Core.OsHle.Services.Am;
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using System;
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using System.Collections.Concurrent;
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namespace Ryujinx.Core.OsHle
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{
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class AppletStateMgr : IDisposable
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{
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private ConcurrentQueue<MessageInfo> Messages;
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public FocusState FocusState { get; private set; }
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public KEvent MessageEvent { get; private set; }
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public AppletStateMgr()
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{
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Messages = new ConcurrentQueue<MessageInfo>();
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MessageEvent = new KEvent();
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}
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public void SetFocus(bool IsFocused)
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{
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FocusState = IsFocused
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? FocusState.InFocus
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: FocusState.OutOfFocus;
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EnqueueMessage(MessageInfo.FocusStateChanged);
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}
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public void EnqueueMessage(MessageInfo Message)
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{
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Messages.Enqueue(Message);
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MessageEvent.WaitEvent.Set();
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}
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public bool TryDequeueMessage(out MessageInfo Message)
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{
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if (Messages.Count < 2)
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{
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MessageEvent.WaitEvent.Reset();
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}
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return Messages.TryDequeue(out Message);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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MessageEvent.Dispose();
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}
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}
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}
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}
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