Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

View file

@ -1,62 +0,0 @@
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.Core.OsHle.Services.Am;
using System;
using System.Collections.Concurrent;
namespace Ryujinx.Core.OsHle
{
class AppletStateMgr : IDisposable
{
private ConcurrentQueue<MessageInfo> Messages;
public FocusState FocusState { get; private set; }
public KEvent MessageEvent { get; private set; }
public AppletStateMgr()
{
Messages = new ConcurrentQueue<MessageInfo>();
MessageEvent = new KEvent();
}
public void SetFocus(bool IsFocused)
{
FocusState = IsFocused
? FocusState.InFocus
: FocusState.OutOfFocus;
EnqueueMessage(MessageInfo.FocusStateChanged);
}
public void EnqueueMessage(MessageInfo Message)
{
Messages.Enqueue(Message);
MessageEvent.WaitEvent.Set();
}
public bool TryDequeueMessage(out MessageInfo Message)
{
if (Messages.Count < 2)
{
MessageEvent.WaitEvent.Reset();
}
return Messages.TryDequeue(out Message);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
MessageEvent.Dispose();
}
}
}
}