Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

View file

@ -1,44 +0,0 @@
using ChocolArm64.Memory;
using System;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Handles
{
class HSharedMem
{
private List<(AMemory, long)> Positions;
public EventHandler<EventArgs> MemoryMapped;
public EventHandler<EventArgs> MemoryUnmapped;
public HSharedMem()
{
Positions = new List<(AMemory, long)>();
}
public void AddVirtualPosition(AMemory Memory, long Position)
{
lock (Positions)
{
Positions.Add((Memory, Position));
MemoryMapped?.Invoke(this, EventArgs.Empty);
}
}
public void RemoveVirtualPosition(AMemory Memory, long Position)
{
lock (Positions)
{
Positions.Remove((Memory, Position));
MemoryUnmapped?.Invoke(this, EventArgs.Empty);
}
}
public (AMemory, long)[] GetVirtualPositions()
{
return Positions.ToArray();
}
}
}