Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

View file

@ -1,87 +0,0 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle
{
class IdDictionary
{
private ConcurrentDictionary<int, object> Objs;
private int FreeIdHint = 1;
public IdDictionary()
{
Objs = new ConcurrentDictionary<int, object>();
}
public bool Add(int Id, object Data)
{
return Objs.TryAdd(Id, Data);
}
public int Add(object Data)
{
if (Objs.TryAdd(FreeIdHint, Data))
{
return FreeIdHint++;
}
return AddSlow(Data);
}
private int AddSlow(object Data)
{
for (int Id = 1; Id < int.MaxValue; Id++)
{
if (Objs.TryAdd(Id, Data))
{
return Id;
}
}
throw new InvalidOperationException();
}
public object GetData(int Id)
{
if (Objs.TryGetValue(Id, out object Data))
{
return Data;
}
return null;
}
public T GetData<T>(int Id)
{
if (Objs.TryGetValue(Id, out object Data) && Data is T)
{
return (T)Data;
}
return default(T);
}
public object Delete(int Id)
{
if (Objs.TryRemove(Id, out object Obj))
{
FreeIdHint = Id;
return Obj;
}
return null;
}
public ICollection<object> Clear()
{
ICollection<object> Values = Objs.Values;
Objs.Clear();
return Values;
}
}
}