Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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248 changed files with 2266 additions and 2244 deletions
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using Ryujinx.Core.Logging;
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.Services.Ns
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{
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class IAddOnContentManager : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public IAddOnContentManager()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 2, CountAddOnContent },
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{ 3, ListAddOnContent }
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};
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}
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public static long CountAddOnContent(ServiceCtx Context)
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{
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Context.ResponseData.Write(0);
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Context.Ns.Log.PrintStub(LogClass.ServiceNs, "Stubbed.");
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return 0;
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}
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public static long ListAddOnContent(ServiceCtx Context)
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{
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Context.Ns.Log.PrintStub(LogClass.ServiceNs, "Stubbed.");
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//TODO: This is supposed to write a u32 array aswell.
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//It's unknown what it contains.
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Context.ResponseData.Write(0);
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return 0;
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}
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}
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}
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