Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
This commit is contained in:
parent
518fe799da
commit
76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions
45
Ryujinx.HLE/Gpu/NvGpu.cs
Normal file
45
Ryujinx.HLE/Gpu/NvGpu.cs
Normal file
|
@ -0,0 +1,45 @@
|
|||
using Ryujinx.Graphics.Gal;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu
|
||||
{
|
||||
class NvGpu
|
||||
{
|
||||
public IGalRenderer Renderer { get; private set; }
|
||||
|
||||
public NvGpuFifo Fifo { get; private set; }
|
||||
|
||||
public NvGpuEngine2d Engine2d { get; private set; }
|
||||
public NvGpuEngine3d Engine3d { get; private set; }
|
||||
|
||||
private Thread FifoProcessing;
|
||||
|
||||
private bool KeepRunning;
|
||||
|
||||
public NvGpu(IGalRenderer Renderer)
|
||||
{
|
||||
this.Renderer = Renderer;
|
||||
|
||||
Fifo = new NvGpuFifo(this);
|
||||
|
||||
Engine2d = new NvGpuEngine2d(this);
|
||||
Engine3d = new NvGpuEngine3d(this);
|
||||
|
||||
KeepRunning = true;
|
||||
|
||||
FifoProcessing = new Thread(ProcessFifo);
|
||||
|
||||
FifoProcessing.Start();
|
||||
}
|
||||
|
||||
private void ProcessFifo()
|
||||
{
|
||||
while (KeepRunning)
|
||||
{
|
||||
Fifo.DispatchCalls();
|
||||
|
||||
Thread.Yield();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue