Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

View file

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namespace Ryujinx.HLE.Loaders
{
struct ElfSym
{
public string Name { get; private set; }
public ElfSymType Type { get; private set; }
public ElfSymBinding Binding { get; private set; }
public ElfSymVisibility Visibility { get; private set; }
public bool IsFuncOrObject =>
Type == ElfSymType.STT_FUNC ||
Type == ElfSymType.STT_OBJECT;
public bool IsGlobalOrWeak =>
Binding == ElfSymBinding.STB_GLOBAL ||
Binding == ElfSymBinding.STB_WEAK;
public int SHIdx { get; private set; }
public long Value { get; private set; }
public long Size { get; private set; }
public ElfSym(
string Name,
int Info,
int Other,
int SHIdx,
long Value,
long Size)
{
this.Name = Name;
this.Type = (ElfSymType)(Info & 0xf);
this.Binding = (ElfSymBinding)(Info >> 4);
this.Visibility = (ElfSymVisibility)Other;
this.SHIdx = SHIdx;
this.Value = Value;
this.Size = Size;
}
}
}