Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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248 changed files with 2266 additions and 2244 deletions
69
Ryujinx.HLE/OsHle/Homebrew.cs
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69
Ryujinx.HLE/OsHle/Homebrew.cs
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using ChocolArm64.Memory;
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namespace Ryujinx.HLE.OsHle
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{
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static class Homebrew
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{
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//http://switchbrew.org/index.php?title=Homebrew_ABI
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public static void WriteHbAbiData(AMemory Memory, long Position, int MainThreadHandle)
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{
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Memory.Manager.Map(Position, AMemoryMgr.PageSize, (int)MemoryType.Normal, AMemoryPerm.RW);
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//MainThreadHandle
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WriteConfigEntry(Memory, ref Position, 1, 0, MainThreadHandle);
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//NextLoadPath
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WriteConfigEntry(Memory, ref Position, 2, 0, Position + 0x200, Position + 0x400);
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//AppletType
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WriteConfigEntry(Memory, ref Position, 7);
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//EndOfList
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WriteConfigEntry(Memory, ref Position, 0);
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}
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private static void WriteConfigEntry(
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AMemory Memory,
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ref long Position,
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int Key,
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int Flags = 0,
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long Value0 = 0,
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long Value1 = 0)
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{
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Memory.WriteInt32(Position + 0x00, Key);
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Memory.WriteInt32(Position + 0x04, Flags);
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Memory.WriteInt64(Position + 0x08, Value0);
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Memory.WriteInt64(Position + 0x10, Value1);
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Position += 0x18;
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}
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public static string ReadHbAbiNextLoadPath(AMemory Memory, long Position)
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{
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string FileName = null;
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while (true)
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{
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long Key = Memory.ReadInt64(Position);
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if (Key == 2)
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{
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long Value0 = Memory.ReadInt64(Position + 0x08);
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long Value1 = Memory.ReadInt64(Position + 0x10);
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FileName = AMemoryHelper.ReadAsciiString(Memory, Value0, Value1 - Value0);
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break;
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}
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else if (Key == 0)
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{
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break;
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}
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Position += 0x18;
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}
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return FileName;
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}
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}
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}
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