Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

View file

@ -0,0 +1,27 @@
using System.IO;
namespace Ryujinx.HLE.OsHle.Services.Am
{
class StorageHelper
{
private const uint LaunchParamsMagic = 0xc79497ca;
public static byte[] MakeLaunchParams()
{
//Size needs to be at least 0x88 bytes otherwise application errors.
using (MemoryStream MS = new MemoryStream())
{
BinaryWriter Writer = new BinaryWriter(MS);
MS.SetLength(0x88);
Writer.Write(LaunchParamsMagic);
Writer.Write(1); //IsAccountSelected? Only lower 8 bits actually used.
Writer.Write(1L); //User Id Low (note: User Id needs to be != 0)
Writer.Write(0L); //User Id High
return MS.ToArray();
}
}
}
}