Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

View file

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using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.HLE.OsHle.Services.Ns
{
class IAddOnContentManager : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IAddOnContentManager()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 2, CountAddOnContent },
{ 3, ListAddOnContent }
};
}
public static long CountAddOnContent(ServiceCtx Context)
{
Context.ResponseData.Write(0);
Context.Ns.Log.PrintStub(LogClass.ServiceNs, "Stubbed.");
return 0;
}
public static long ListAddOnContent(ServiceCtx Context)
{
Context.Ns.Log.PrintStub(LogClass.ServiceNs, "Stubbed.");
//TODO: This is supposed to write a u32 array aswell.
//It's unknown what it contains.
Context.ResponseData.Write(0);
return 0;
}
}
}