Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

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namespace Ryujinx.HLE.OsHle.Services.Nv.NvGpuGpu
{
struct NvGpuGpuGetCharacteristics
{
public long BufferSize;
public long BufferAddress;
public int Arch;
public int Impl;
public int Rev;
public int NumGpc;
public long L2CacheSize;
public long OnBoardVideoMemorySize;
public int NumTpcPerGpc;
public int BusType;
public int BigPageSize;
public int CompressionPageSize;
public int PdeCoverageBitCount;
public int AvailableBigPageSizes;
public int GpcMask;
public int SmArchSmVersion;
public int SmArchSpaVersion;
public int SmArchWarpCount;
public int GpuVaBitCount;
public int Reserved;
public long Flags;
public int TwodClass;
public int ThreedClass;
public int ComputeClass;
public int GpfifoClass;
public int InlineToMemoryClass;
public int DmaCopyClass;
public int MaxFbpsCount;
public int FbpEnMask;
public int MaxLtcPerFbp;
public int MaxLtsPerLtc;
public int MaxTexPerTpc;
public int MaxGpcCount;
public int RopL2EnMask0;
public int RopL2EnMask1;
public long ChipName;
public long GrCompbitStoreBaseHw;
}
}