Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

View file

@ -0,0 +1,60 @@
using Ryujinx.HLE.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.HLE.OsHle.Services.Set
{
class ISettingsServer : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public ISettingsServer()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetLanguageCode },
{ 1, GetAvailableLanguageCodes },
{ 3, GetAvailableLanguageCodeCount }
};
}
public static long GetLanguageCode(ServiceCtx Context)
{
Context.ResponseData.Write(Context.Ns.Os.SystemState.DesiredLanguageCode);
return 0;
}
public static long GetAvailableLanguageCodes(ServiceCtx Context)
{
long Position = Context.Request.RecvListBuff[0].Position;
long Size = Context.Request.RecvListBuff[0].Size;
int Count = (int)(Size / 8);
if (Count > SystemStateMgr.LanguageCodes.Length)
{
Count = SystemStateMgr.LanguageCodes.Length;
}
for (int Index = 0; Index < Count; Index++)
{
Context.Memory.WriteInt64(Position, SystemStateMgr.GetLanguageCode(Index));
Position += 8;
}
Context.ResponseData.Write(Count);
return 0;
}
public static long GetAvailableLanguageCodeCount(ServiceCtx Context)
{
Context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
return 0;
}
}
}