Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

View file

@ -0,0 +1,44 @@
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.HLE.OsHle.Services.Vi
{
class ISystemDisplayService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public ISystemDisplayService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 2205, SetLayerZ },
{ 2207, SetLayerVisibility },
{ 3200, GetDisplayMode }
};
}
public static long SetLayerZ(ServiceCtx Context)
{
Context.Ns.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
return 0;
}
public static long SetLayerVisibility(ServiceCtx Context)
{
Context.Ns.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
return 0;
}
public static long GetDisplayMode(ServiceCtx Context)
{
Context.ResponseData.Write(1280);
Context.ResponseData.Write(720);
Context.ResponseData.Write(60.0f);
Context.ResponseData.Write(0);
return 0;
}
}
}