Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

View file

@ -0,0 +1,58 @@
using System;
using System.IO;
namespace Ryujinx.HLE.OsHle.Services.Android
{
static class Parcel
{
public static byte[] GetParcelData(byte[] Parcel)
{
if (Parcel == null)
{
throw new ArgumentNullException(nameof(Parcel));
}
using (MemoryStream MS = new MemoryStream(Parcel))
{
BinaryReader Reader = new BinaryReader(MS);
int DataSize = Reader.ReadInt32();
int DataOffset = Reader.ReadInt32();
int ObjsSize = Reader.ReadInt32();
int ObjsOffset = Reader.ReadInt32();
MS.Seek(DataOffset - 0x10, SeekOrigin.Current);
return Reader.ReadBytes(DataSize);
}
}
public static byte[] MakeParcel(byte[] Data, byte[] Objs)
{
if (Data == null)
{
throw new ArgumentNullException(nameof(Data));
}
if (Objs == null)
{
throw new ArgumentNullException(nameof(Objs));
}
using (MemoryStream MS = new MemoryStream())
{
BinaryWriter Writer = new BinaryWriter(MS);
Writer.Write(Data.Length);
Writer.Write(0x10);
Writer.Write(Objs.Length);
Writer.Write(Data.Length + 0x10);
Writer.Write(Data);
Writer.Write(Objs);
return MS.ToArray();
}
}
}
}