Somewhat better scheduler I guess
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8df0b62fe0
commit
770cb4b655
10 changed files with 323 additions and 282 deletions
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@ -1,6 +1,6 @@
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using ChocolArm64.Memory;
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using Ryujinx.OsHle.Handles;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.OsHle
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{
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@ -12,6 +12,8 @@ namespace Ryujinx.OsHle
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private long MutexAddress;
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private bool OwnsMutexValue;
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private object EnterWaitLock;
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private ConcurrentQueue<HThread> WaitingThreads;
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@ -30,9 +32,11 @@ namespace Ryujinx.OsHle
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public void WaitForLock(HThread RequestingThread, int RequestingThreadHandle)
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{
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AcquireMutexValue();
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lock (EnterWaitLock)
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{
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int CurrentThreadHandle = ReadMutexValue() & ~MutexHasListenersMask;
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int CurrentThreadHandle = Process.Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
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if (CurrentThreadHandle == RequestingThreadHandle ||
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CurrentThreadHandle == 0)
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@ -40,7 +44,9 @@ namespace Ryujinx.OsHle
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return;
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}
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WriteMutexValue(CurrentThreadHandle | MutexHasListenersMask);
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Process.Memory.WriteInt32(MutexAddress, CurrentThreadHandle | MutexHasListenersMask);
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ReleaseMutexValue();
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WaitingThreads.Enqueue(RequestingThread);
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}
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@ -50,24 +56,32 @@ namespace Ryujinx.OsHle
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public void GiveUpLock(int ThreadHandle)
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{
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AcquireMutexValue();
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lock (EnterWaitLock)
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{
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int CurrentThread = ReadMutexValue() & ~MutexHasListenersMask;
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int CurrentThread = Process.Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
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if (CurrentThread == ThreadHandle)
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{
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Unlock();
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}
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}
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ReleaseMutexValue();
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}
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public void Unlock()
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{
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AcquireMutexValue();
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lock (EnterWaitLock)
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{
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int HasListeners = WaitingThreads.Count > 1 ? MutexHasListenersMask : 0;
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WriteMutexValue(HasListeners);
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Process.Memory.WriteInt32(MutexAddress, HasListeners);
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ReleaseMutexValue();
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HThread[] UnlockedThreads = new HThread[WaitingThreads.Count];
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@ -82,14 +96,27 @@ namespace Ryujinx.OsHle
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}
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}
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private int ReadMutexValue()
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private void AcquireMutexValue()
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{
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return AMemoryHelper.ReadInt32Exclusive(Process.Memory, MutexAddress);
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if (!OwnsMutexValue)
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{
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while (!Process.Memory.AcquireAddress(MutexAddress))
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{
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Thread.Yield();
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}
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OwnsMutexValue = true;
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}
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}
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private void WriteMutexValue(int Value)
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private void ReleaseMutexValue()
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{
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AMemoryHelper.WriteInt32Exclusive(Process.Memory, MutexAddress, Value);
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if (OwnsMutexValue)
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{
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OwnsMutexValue = false;
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Process.Memory.ReleaseAddress(MutexAddress);
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}
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}
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}
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}
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