Naming conventions
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286 changed files with 11867 additions and 11845 deletions
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@ -6,36 +6,36 @@ namespace Ryujinx.HLE.FileSystem
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{
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interface IFileSystemProvider
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{
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long CreateFile(string Name, long Size);
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long CreateFile(string name, long size);
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long CreateDirectory(string Name);
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long CreateDirectory(string name);
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long RenameFile(string OldName, string NewName);
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long RenameFile(string oldName, string newName);
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long RenameDirectory(string OldName, string NewName);
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long RenameDirectory(string oldName, string newName);
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DirectoryEntry[] GetEntries(string Path);
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DirectoryEntry[] GetEntries(string path);
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DirectoryEntry[] GetDirectories(string Path);
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DirectoryEntry[] GetDirectories(string path);
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DirectoryEntry[] GetFiles(string Path);
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DirectoryEntry[] GetFiles(string path);
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long DeleteFile(string Name);
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long DeleteFile(string name);
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long DeleteDirectory(string Name, bool Recursive);
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long DeleteDirectory(string name, bool recursive);
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bool FileExists(string Name);
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bool FileExists(string name);
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bool DirectoryExists(string Name);
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bool DirectoryExists(string name);
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long OpenFile(string Name, out IFile FileInterface);
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long OpenFile(string name, out IFile fileInterface);
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long OpenDirectory(string Name, int FilterFlags, out IDirectory DirectoryInterface);
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long OpenDirectory(string name, int filterFlags, out IDirectory directoryInterface);
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string GetFullPath(string Name);
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string GetFullPath(string name);
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long GetFreeSpace(ServiceCtx Context);
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long GetFreeSpace(ServiceCtx context);
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long GetTotalSpace(ServiceCtx Context);
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long GetTotalSpace(ServiceCtx context);
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}
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}
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