Naming conventions

This commit is contained in:
Alex Barney 2018-12-01 14:01:59 -06:00
parent 8faae5612d
commit 77972140a6
286 changed files with 11867 additions and 11845 deletions

View file

@ -4,7 +4,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
{
public enum NodeType
{
CVQualifierType,
CvQualifierType,
SimpleReferenceType,
NameType,
EncodedFunction,
@ -62,22 +62,22 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
{
public NodeType Type { get; protected set; }
public BaseNode(NodeType Type)
public BaseNode(NodeType type)
{
this.Type = Type;
this.Type = type;
}
public virtual void Print(TextWriter Writer)
public virtual void Print(TextWriter writer)
{
PrintLeft(Writer);
PrintLeft(writer);
if (HasRightPart())
{
PrintRight(Writer);
PrintRight(writer);
}
}
public abstract void PrintLeft(TextWriter Writer);
public abstract void PrintLeft(TextWriter writer);
public virtual bool HasRightPart()
{
@ -99,15 +99,15 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
return null;
}
public virtual void PrintRight(TextWriter Writer) {}
public virtual void PrintRight(TextWriter writer) {}
public override string ToString()
{
StringWriter Writer = new StringWriter();
StringWriter writer = new StringWriter();
Print(Writer);
Print(writer);
return Writer.ToString();
return writer.ToString();
}
}
}