Naming conventions

This commit is contained in:
Alex Barney 2018-12-01 14:01:59 -06:00
parent 8faae5612d
commit 77972140a6
286 changed files with 11867 additions and 11845 deletions

View file

@ -4,30 +4,30 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
{
public class DeleteExpression : ParentNode
{
private bool IsGlobal;
private bool IsArrayExpression;
private bool _isGlobal;
private bool _isArrayExpression;
public DeleteExpression(BaseNode Child, bool IsGlobal, bool IsArrayExpression) : base(NodeType.DeleteExpression, Child)
public DeleteExpression(BaseNode child, bool isGlobal, bool isArrayExpression) : base(NodeType.DeleteExpression, child)
{
this.IsGlobal = IsGlobal;
this.IsArrayExpression = IsArrayExpression;
this._isGlobal = isGlobal;
this._isArrayExpression = isArrayExpression;
}
public override void PrintLeft(TextWriter Writer)
public override void PrintLeft(TextWriter writer)
{
if (IsGlobal)
if (_isGlobal)
{
Writer.Write("::");
writer.Write("::");
}
Writer.Write("delete");
writer.Write("delete");
if (IsArrayExpression)
if (_isArrayExpression)
{
Writer.Write("[] ");
writer.Write("[] ");
}
Child.Print(Writer);
Child.Print(writer);
}
}
}