Naming conventions
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286 changed files with 11867 additions and 11845 deletions
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@ -9,27 +9,27 @@ namespace Ryujinx.HLE.Utilities
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public long High { get; private set; }
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public long Low { get; private set; }
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public UInt128(long Low, long High)
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public UInt128(long low, long high)
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{
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this.Low = Low;
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this.High = High;
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this.Low = low;
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this.High = high;
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}
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public UInt128(string UInt128Hex)
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public UInt128(string uInt128Hex)
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{
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if (UInt128Hex == null || UInt128Hex.Length != 32 || !UInt128Hex.All("0123456789abcdefABCDEF".Contains))
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if (uInt128Hex == null || uInt128Hex.Length != 32 || !uInt128Hex.All("0123456789abcdefABCDEF".Contains))
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{
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throw new ArgumentException("Invalid Hex value!", nameof(UInt128Hex));
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throw new ArgumentException("Invalid Hex value!", nameof(uInt128Hex));
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}
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Low = Convert.ToInt64(UInt128Hex.Substring(16), 16);
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High = Convert.ToInt64(UInt128Hex.Substring(0, 16), 16);
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Low = Convert.ToInt64(uInt128Hex.Substring(16), 16);
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High = Convert.ToInt64(uInt128Hex.Substring(0, 16), 16);
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}
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public void Write(BinaryWriter BinaryWriter)
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public void Write(BinaryWriter binaryWriter)
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{
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BinaryWriter.Write(Low);
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BinaryWriter.Write(High);
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binaryWriter.Write(Low);
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binaryWriter.Write(High);
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}
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public override string ToString()
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