Ava UI: Renderer
refactoring (#4297)
* Ava UI: `Renderer` refactoring * Fix Vulkan CreateSurface
This commit is contained in:
parent
64263c5218
commit
784cf9d594
16 changed files with 434 additions and 540 deletions
47
Ryujinx.Ava/UI/Renderer/SPBOpenGLContext.cs
Normal file
47
Ryujinx.Ava/UI/Renderer/SPBOpenGLContext.cs
Normal file
|
@ -0,0 +1,47 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using SPB.Graphics;
|
||||
using SPB.Graphics.OpenGL;
|
||||
using SPB.Platform;
|
||||
using SPB.Windowing;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Renderer
|
||||
{
|
||||
class SPBOpenGLContext : IOpenGLContext
|
||||
{
|
||||
private readonly OpenGLContextBase _context;
|
||||
private readonly NativeWindowBase _window;
|
||||
|
||||
private SPBOpenGLContext(OpenGLContextBase context, NativeWindowBase window)
|
||||
{
|
||||
_context = context;
|
||||
_window = window;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_context.Dispose();
|
||||
_window.Dispose();
|
||||
}
|
||||
|
||||
public void MakeCurrent()
|
||||
{
|
||||
_context.MakeCurrent(_window);
|
||||
}
|
||||
|
||||
public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
|
||||
{
|
||||
OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
|
||||
NativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
|
||||
|
||||
context.Initialize(window);
|
||||
context.MakeCurrent(window);
|
||||
|
||||
GL.LoadBindings(new OpenTKBindingsContext(context.GetProcAddress));
|
||||
|
||||
context.MakeCurrent(null);
|
||||
|
||||
return new SPBOpenGLContext(context, window);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue