Use correct shader local memory size instead of a hardcoded size (#914)

* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
This commit is contained in:
gdkchan 2020-02-02 00:25:52 -03:00 committed by GitHub
parent ea14a95524
commit 796e5d14b4
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9 changed files with 365 additions and 220 deletions

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@ -47,25 +47,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
context.AppendLine("layout (std140) uniform Extra");
context.EnterScope();
context.AppendLine("vec2 flip;");
context.AppendLine("int instance;");
context.LeaveScope(";");
context.AppendLine();
context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];");
context.AppendLine();
if (context.Config.Stage == ShaderStage.Compute)
{
string size = NumberFormatter.FormatInt(BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4));
int localMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeLocalMemorySize), 4);
context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{size}];");
if (localMemorySize != 0)
{
string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
context.AppendLine();
}
int sharedMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4);
if (sharedMemorySize != 0)
{
string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
context.AppendLine();
}
}
else if (context.Config.LocalMemorySize != 0)
{
int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
context.AppendLine();
}