Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements
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9 changed files with 365 additions and 220 deletions
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@ -47,25 +47,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine();
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}
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context.AppendLine("layout (std140) uniform Extra");
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context.EnterScope();
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context.AppendLine("vec2 flip;");
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context.AppendLine("int instance;");
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context.LeaveScope(";");
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context.AppendLine();
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context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];");
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context.AppendLine();
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if (context.Config.Stage == ShaderStage.Compute)
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{
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string size = NumberFormatter.FormatInt(BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4));
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int localMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeLocalMemorySize), 4);
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context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{size}];");
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if (localMemorySize != 0)
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{
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string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
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context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
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context.AppendLine();
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}
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int sharedMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4);
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if (sharedMemorySize != 0)
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{
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string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
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context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
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context.AppendLine();
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}
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}
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else if (context.Config.LocalMemorySize != 0)
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{
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int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
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string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
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context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
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context.AppendLine();
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}
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