Improvements to audout (#58)

* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
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gdkchan 2018-03-15 21:06:24 -03:00 committed by GitHub
parent 92f47d535e
commit 79a5939734
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25 changed files with 567 additions and 177 deletions

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@ -118,7 +118,7 @@ namespace Ryujinx.Core.OsHle.Svc
Process.Scheduler.Suspend(CurrThread.ProcessorId);
byte[] CmdData = AMemoryHelper.ReadBytes(Memory, CmdPtr, (int)Size);
byte[] CmdData = AMemoryHelper.ReadBytes(Memory, CmdPtr, Size);
HSession Session = Process.HandleTable.GetData<HSession>(Handle);
@ -136,7 +136,7 @@ namespace Ryujinx.Core.OsHle.Svc
CmdPtr,
Handle);
byte[] Response = AMemoryHelper.ReadBytes(Memory, CmdPtr, (int)Size);
byte[] Response = AMemoryHelper.ReadBytes(Memory, CmdPtr, Size);
ThreadState.X0 = 0;
}
@ -164,7 +164,7 @@ namespace Ryujinx.Core.OsHle.Svc
long Position = (long)ThreadState.X0;
long Size = (long)ThreadState.X1;
string Str = AMemoryHelper.ReadAsciiString(Memory, Position, (int)Size);
string Str = AMemoryHelper.ReadAsciiString(Memory, Position, Size);
Logging.Info($"SvcOutputDebugString: {Str}");