Improvements to audout (#58)
* Some audout refactoring and improvements * More audio improvements * Change ReadAsciiString to use long for the Size, avoids some casting
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25 changed files with 567 additions and 177 deletions
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@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu
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if (Position != -1)
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{
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byte[] Buffer = AMemoryHelper.ReadBytes(Memory, Position, (int)Size);
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byte[] Buffer = AMemoryHelper.ReadBytes(Memory, Position, Size);
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int Stride = GetRegister(NsGpuRegister._3dVertexArray0Fetch) & 0xfff;
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