Share texture pool cache between graphics and compute

This commit is contained in:
gdk 2019-11-22 14:17:06 -03:00 committed by Thog
parent 2437ccca0e
commit 79de8fd490
2 changed files with 8 additions and 7 deletions

View file

@ -33,12 +33,11 @@ namespace Ryujinx.Graphics.Gpu.Image
private bool _rebind;
public TextureBindingsManager(GpuContext context, bool isCompute)
public TextureBindingsManager(GpuContext context, TexturePoolCache texturePoolCache, bool isCompute)
{
_context = context;
_isCompute = isCompute;
_texturePoolCache = new TexturePoolCache(context);
_context = context;
_texturePoolCache = texturePoolCache;
_isCompute = isCompute;
int stages = isCompute ? 1 : Constants.TotalShaderStages;