Share texture pool cache between graphics and compute
This commit is contained in:
parent
2437ccca0e
commit
79de8fd490
2 changed files with 8 additions and 7 deletions
|
@ -33,12 +33,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
private bool _rebind;
|
||||
|
||||
public TextureBindingsManager(GpuContext context, bool isCompute)
|
||||
public TextureBindingsManager(GpuContext context, TexturePoolCache texturePoolCache, bool isCompute)
|
||||
{
|
||||
_context = context;
|
||||
_isCompute = isCompute;
|
||||
|
||||
_texturePoolCache = new TexturePoolCache(context);
|
||||
_context = context;
|
||||
_texturePoolCache = texturePoolCache;
|
||||
_isCompute = isCompute;
|
||||
|
||||
int stages = isCompute ? 1 : Constants.TotalShaderStages;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue